4.6 KiB
DM-Pal
An offline-first desktop toolkit for Dungeon Masters, powered by a local LLM. Built with Tauri v2 + Rust on the back end and React 19 + TypeScript on the front. Every generator is grounded in your own world bible via a local RAG index — no data leaves your machine unless you point it at a remote API.
What's in the box
DM-Pal packs every tool a DM reaches for at and between the table, grouped into Session (live) and World (prep) tools:
- Initiative Tracker — combatants, HP, conditions, death saves, turn timer
- Dice Roller — notation parsing, advantage/disadvantage, roll templates
- Encounter Builder — AI-generated encounters with a 5e XP budget
- NPC Generator — portraits, personality, goals, stat blocks
- Quest Designer — multi-step quests with twists and reward breakdown
- Item Forge — magic items with art and structured mechanics
- Image Generator — portraits, maps, scene art (macOS, via Ollama)
- Session Logger — Markdown notes, multiple sessions, streaming AI summary
- Soundboard — synthesized ambience/SFX with one-click scenes
- World Builder — generated regions, landmarks, a draggable-pin map
- Lore (RAG) — index your world bible, ground every generation in it
- Calendar — custom fantasy calendars, weather, moon phases, events
- Random Tables — built-in and custom tables, weighted rolls
A ⌘K command palette, History view (re-open any past generation), and persistent state round it out — reload loses nothing.
Quick start
Prerequisites
- Rust + Cargo — https://rustup.rs
- Node.js 20+ — https://nodejs.org
- Ollama running locally (default
http://localhost:11434)
Install & run
npm install
npm run tauri dev
On first launch open Settings (⌘,) and confirm the API URL, then pull a
text model (e.g. llama3.2) and an embedding model (e.g. nomic-embed-text):
ollama pull llama3.2
ollama pull nomic-embed-text
Optionally, for image generation (macOS / Apple Silicon only):
ollama pull x/flux2-klein:4b
Where your data lives
All campaign data stays on disk under your OS app-data dir (default
$APPDATA/dm-toolkit/, configurable in Settings):
| File | Contents |
|---|---|
lore.db |
RAG chunks + embeddings (SQLite) |
generations.db |
History of every generated NPC/encounter/item/quest/… |
images/ |
Cached generated PNGs, keyed by prompt hash |
dm-pal-state.json |
UI state (initiative, dice history, calendar events, …) |
Settings → Data location lets you relocate everything to an external drive and migrates existing data for you.
Architecture
React 19 + TypeScript ──invoke()/Channel──▶ Rust (Tauri v2)
Zustand · framer-motion LLM (Ollama / OpenAI-compatible)
react-konva (world map) SQLite (rusqlite, bundled)
Tailwind v4 + glassmorphism RAG (brute-force cosine → sqlite-vec path)
Each tool is a self-contained component mounted behind a single renderView
switch; the dashboard is a launcher of at-a-glance tiles. The design system is
dark-only (navy + Cinzel + gold), self-hosts its fonts for true offline use,
and meets WCAG AA contrast.
Scripts
npm run dev # Vite dev server (frontend only)
npm run tauri dev # Full app, hot-reload
npm run build # tsc -b && vite build
npm run lint # oxlint
node scripts/check-worldmap.ts # world-map layout self-check
node scripts/check-encounter-budget.ts # XP-budget self-check
node scripts/check-dice.ts # dice-notation parser self-check
Project layout
src/ React front end
components/ one file per tool
lib/ pure logic + persistence hooks
src-tauri/src/ Rust back end
commands/ Tauri IPC commands (llm, image, rag, data, generation)
llm/ Ollama/OpenAI client + config
rag/ embedding + cosine search
generations/ history store
docs/ plan + UI/UX review
Roadmap
See docs/plan.md for the full plan and docs/ui-ux-improvements.md
for the living UI/UX review with a prioritized checklist.
Planned / in progress: first-run model wizard, quest branching graph, world hierarchy tree, real ambience packs, GitHub Actions CI, code signing, and an auto-updater.
License
TBD. Built-in rule references use only 5e SRD / OGL / CC-BY content. Model files ship under their own licenses (e.g. Meta's Llama license) — accept them in Ollama before pulling.