e2110ae21f
Thumb window = whole octaves from the octave-C at-or-below the lowest note (+ closing high C): shell thumbs 266px -> 142px, level with guitar diagram thumbs. size=full and the legacy lh/rh path byte-identical. Critic PASS (SVG geometry decoded back to absolute notes incl. the octave-2 offset case; 793/793 smoke). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
327 lines
13 KiB
React
327 lines
13 KiB
React
// Mini piano keyboard.
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//
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// TWO render modes, chosen by props (additive — legacy path is the default):
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//
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// 1. LEGACY <MiniPiano rootPc={..} lh={[..]} rh={[..]} />
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// Used by ChordDetailModal + ExplorePanel. `lh`/`rh` are semitone intervals
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// ABOVE the root (left hand shown blue, right hand shown purple), spanning a
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// 2-octave keyboard. Behaviour here is UNCHANGED — byte-for-byte the same
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// output the existing consumers have always rendered.
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//
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// 2. VOICING <MiniPiano voicing={pianoVoicing(...)} size="thumb|full" />
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// Renders the output of src/lib/piano.js `pianoVoicing({rootPc,quality},opts)`:
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// voicing.notes — ABSOLUTE semitone key positions, 0 = C of the low octave,
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// range [0,36]. A note value `n` maps to the key `n`
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// semitones above the low C (octave = ⌊n/12⌋, pc = n%12).
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// voicing.pcs — pitch classes sounding.
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// voicing.bass — lowest absolute note (the LH anchor) — marked distinctly.
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// voicing.style / voicing.label — captions (shown in `full` size).
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// The root pitch class lights in accent purple; the bass key is ringed as the
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// LH anchor; the other voicing tones light in a lighter purple.
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//
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// Keyboard window (D-24): `size="thumb"` crops to the voicing's whole-octave
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// span — from the octave-start at-or-below the lowest sounded key to the
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// octave-end at-or-above the highest (plus the closing high C) — so a
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// ≤1-octave shell renders ONE octave (~140px) instead of 2–3 (~266–390px)
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// and Jam Guide station thumbs sit level with guitar ChordDiagram thumbs.
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// `size="full"` keeps the wide C-anchored 2–3-octave window: the enlarged
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// view benefits from register context, and its output stays byte-identical
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// to the D-10 behaviour.
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//
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// Design tokens (tailwind.config.js): accent #a855f7. The SVG also uses the
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// established Piano/Fretboard note language (accent purple for the focal tone).
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const WW = 22 // white key width
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const WH = 60 // white key height
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const BW = 14 // black key width
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const BH = 38 // black key height
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// White key pitch classes within an octave, in order
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const WHITE_PCS = [0, 2, 4, 5, 7, 9, 11] // C D E F G A B
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const WHITE_NAMES = ['C','D','E','F','G','A','B']
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// Black key offsets (x position relative to white key 0) and pitch classes
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const BLACK_OFFSETS = [
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{ pc: 1, afterWhite: 0 }, // C#
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{ pc: 3, afterWhite: 1 }, // D#
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{ pc: 6, afterWhite: 3 }, // F#
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{ pc: 8, afterWhite: 4 }, // G#
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{ pc: 10, afterWhite: 5 }, // A#
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]
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// ─── Design tokens (literal — SVG fills can't read Tailwind classes) ───────────
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const ACCENT = '#a855f7' // text-accent — root pitch class (focal tone)
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const ACCENT_SOFT = '#c084fc' // lighter accent — non-root voicing tones
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const LH_BLUE = '#3b82f6' // legacy left-hand colour (unchanged)
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const WHITE_FILL = '#f5f5f5'
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const BLACK_FILL = '#1f2937'
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const WHITE_STROKE = '#374151'
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const BLACK_STROKE = '#111827'
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const BASS_RING = '#fbbf24' // amber ring marking the LH bass anchor (AA on keys)
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function legacyNoteColor(hand) {
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return hand === 'L' ? LH_BLUE : ACCENT
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}
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function handLabel(hand) {
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return hand === 'L' ? 'LH' : 'RH'
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}
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// ════════════════════════════════════════════════════════════════════════════
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// LEGACY render path — {rootPc, lh, rh}. UNCHANGED from the original component.
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// ════════════════════════════════════════════════════════════════════════════
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function LegacyPiano({ rootPc, lh = [], rh = [] }) {
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const OCTAVES = 2
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const TOTAL_WHITES = WHITE_PCS.length * OCTAVES // 14
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const SVG_W = WW * TOTAL_WHITES + 2
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const SVG_H = WH + 24
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// Build a set of highlighted notes: pc → { hand, interval }
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// We span 2 octaves (semitones 0…23 above root), mapped to absolute pitch classes
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const highlights = new Map() // absIdx → { color, label }
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function addNotes(intervals, hand) {
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for (const iv of intervals) {
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const octave = Math.floor(iv / 12)
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const pc = (rootPc + iv) % 12
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highlights.set(`${octave}-${pc}`, { color: legacyNoteColor(hand), label: handLabel(hand) })
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}
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}
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addNotes(lh, 'L')
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addNotes(rh, 'R')
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function isHighlighted(octave, pc) {
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return highlights.get(`${octave}-${pc}`)
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}
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// White keys
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const whites = []
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for (let oct = 0; oct < OCTAVES; oct++) {
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for (let wi = 0; wi < WHITE_PCS.length; wi++) {
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const pc = WHITE_PCS[wi]
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const absWi = oct * WHITE_PCS.length + wi
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const x = absWi * WW + 1
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const hl = isHighlighted(oct, pc)
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whites.push({ x, pc, oct, wi, absWi, hl, name: WHITE_NAMES[wi] + (oct + 4) })
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}
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}
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// Black keys
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const blacks = []
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for (let oct = 0; oct < OCTAVES; oct++) {
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for (const { pc, afterWhite } of BLACK_OFFSETS) {
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const absWi = oct * WHITE_PCS.length + afterWhite
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const x = absWi * WW + WW - BW / 2
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const hl = isHighlighted(oct, pc)
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blacks.push({ x, pc, oct, hl })
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}
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}
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return (
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<svg width={SVG_W} height={SVG_H} viewBox={`0 0 ${SVG_W} ${SVG_H}`} className="overflow-visible">
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{/* White keys */}
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{whites.map(({ x, hl, name, absWi }) => (
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<g key={`w${absWi}`}>
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<rect
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x={x} y={1} width={WW - 1} height={WH}
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rx={2}
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fill={hl ? hl.color : WHITE_FILL}
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stroke={WHITE_STROKE}
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strokeWidth={0.5}
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/>
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{hl && (
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<text x={x + (WW - 1) / 2} y={WH - 8}
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textAnchor="middle" fill="white" fontSize={7} fontWeight="bold">
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{hl.label}
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</text>
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)}
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</g>
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))}
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{/* Black keys */}
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{blacks.map(({ x, pc, oct, hl }, i) => (
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<g key={`b${oct}-${pc}`}>
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<rect
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x={x} y={1} width={BW} height={BH}
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rx={2}
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fill={hl ? hl.color : BLACK_FILL}
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stroke={BLACK_STROKE}
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strokeWidth={0.5}
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/>
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{hl && (
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<text x={x + BW / 2} y={BH - 5}
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textAnchor="middle" fill="white" fontSize={6} fontWeight="bold">
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{hl.label}
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</text>
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)}
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</g>
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))}
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{/* Root label at bottom */}
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{whites.map(({ x, pc, oct, name, absWi }) => {
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const isRoot = pc === rootPc && oct === 0
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if (!isRoot) return null
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return (
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<text key={`lbl${absWi}`} x={x + (WW - 1) / 2} y={WH + 14}
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textAnchor="middle" fill={ACCENT} fontSize={8} fontWeight="bold">
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R
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</text>
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)
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})}
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</svg>
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)
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}
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// ════════════════════════════════════════════════════════════════════════════
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// VOICING render path — renders a pianoVoicing({notes,pcs,bass,style,label}).
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// `notes` are absolute semitone positions, 0 = C of the low octave, range [0,36].
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// ════════════════════════════════════════════════════════════════════════════
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function VoicingPiano({ voicing, size }) {
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const isFull = size === 'full'
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const notes = Array.isArray(voicing?.notes) ? voicing.notes : []
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const rootPc = ((voicing?.rootPc ?? (notes.length ? notes[0] : 0)) % 12 + 12) % 12
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const bass = typeof voicing?.bass === 'number' ? voicing.bass : (notes.length ? Math.min(...notes) : null)
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// ── Keyboard window (D-24) ──────────────────────────────────────────────────
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// `full`: the original wide window — C-anchored, 2–3 octaves, enough to contain
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// the highest note (byte-identical to the pre-D-24 output).
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// `thumb`: crop to the voicing's whole-octave span. The window starts at the
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// octave C at-or-below the lowest sounded key (octStart) and runs whole
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// octaves until the closing C at-or-above the highest key, so white-key
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// geometry stays simple and a ≤1-octave voicing renders ONE octave.
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// The trailing high C is always drawn (window note octStart*12 +
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// OCTAVES*12), so a top note landing exactly on the octave boundary
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// still shows without adding a whole extra octave.
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const maxNote = notes.length ? Math.max(...notes) : 0
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const minNote = notes.length ? Math.min(...notes) : 0
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const octStart = isFull ? 0 : Math.floor(minNote / 12)
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const OCTAVES = isFull
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? Math.min(3, Math.max(2, Math.ceil((maxNote + 1) / 12)))
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: Math.max(1, Math.ceil((maxNote - octStart * 12) / 12))
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// White keys: OCTAVES full octaves + 1 trailing C closing the top octave.
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const TOTAL_WHITES = WHITE_PCS.length * OCTAVES + 1
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const scale = isFull ? 1 : 0.8
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const baseW = WW * TOTAL_WHITES + 2
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const SVG_W = baseW * scale
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const SVG_H = (WH + (isFull ? 26 : 4)) * scale
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// A highlighted absolute note → its render style. Keyed by absolute note value.
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const noteSet = new Set(notes)
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function styleFor(absNote) {
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if (!noteSet.has(absNote)) return null
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const pc = ((absNote % 12) + 12) % 12
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return {
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isRoot: pc === rootPc,
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isBass: absNote === bass,
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color: pc === rootPc ? ACCENT : ACCENT_SOFT,
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}
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}
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// White keys across OCTAVES octaves + trailing C. `oct` is window-relative
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// (drives x geometry); absNote adds octStart so highlights land on the right
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// keys inside a cropped window.
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const whites = []
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for (let oct = 0; oct < OCTAVES; oct++) {
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for (let wi = 0; wi < WHITE_PCS.length; wi++) {
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const pc = WHITE_PCS[wi]
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const absWi = oct * WHITE_PCS.length + wi
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const absNote = (octStart + oct) * 12 + pc // absolute semitone of this white key
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const x = absWi * WW + 1
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whites.push({ x, absWi, absNote, hl: styleFor(absNote) })
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}
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}
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// Trailing high C (top of the renderable window, e.g. note 36 when OCTAVES=3).
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{
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const absWi = OCTAVES * WHITE_PCS.length
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const absNote = (octStart + OCTAVES) * 12
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whites.push({ x: absWi * WW + 1, absWi, absNote, hl: styleFor(absNote) })
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}
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// Black keys across OCTAVES octaves.
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const blacks = []
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for (let oct = 0; oct < OCTAVES; oct++) {
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for (const { pc, afterWhite } of BLACK_OFFSETS) {
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const absWi = oct * WHITE_PCS.length + afterWhite
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const absNote = (octStart + oct) * 12 + pc
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const x = absWi * WW + WW - BW / 2
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blacks.push({ x, pc, oct, absNote, hl: styleFor(absNote) })
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}
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}
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const ariaLabel = `Piano voicing${voicing?.label ? `: ${voicing.label}` : ''}`
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return (
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<svg
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width={SVG_W} height={SVG_H} viewBox={`0 0 ${baseW} ${WH + (isFull ? 26 : 4)}`}
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className="overflow-visible" role="img" aria-label={ariaLabel}
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>
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{/* White keys */}
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{whites.map(({ x, hl, absWi }) => (
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<g key={`w${absWi}`}>
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<rect
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x={x} y={1} width={WW - 1} height={WH}
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rx={2}
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fill={hl ? hl.color : WHITE_FILL}
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stroke={WHITE_STROKE}
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strokeWidth={0.5}
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/>
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{hl?.isBass && (
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<rect
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x={x + 1} y={2} width={WW - 3} height={WH - 2}
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rx={2} fill="none" stroke={BASS_RING} strokeWidth={2}
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/>
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)}
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{hl?.isRoot && (
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<text x={x + (WW - 1) / 2} y={WH - 8}
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textAnchor="middle" fill="white" fontSize={8} fontWeight="bold">
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R
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</text>
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)}
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</g>
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))}
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{/* Black keys */}
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{blacks.map(({ x, pc, oct, hl }) => (
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<g key={`b${oct}-${pc}`}>
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<rect
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x={x} y={1} width={BW} height={BH}
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rx={2}
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fill={hl ? hl.color : BLACK_FILL}
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stroke={BLACK_STROKE}
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strokeWidth={0.5}
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/>
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{hl?.isBass && (
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<rect
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x={x + 1} y={2} width={BW - 2} height={BH - 2}
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rx={2} fill="none" stroke={BASS_RING} strokeWidth={2}
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/>
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)}
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{hl?.isRoot && (
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<text x={x + BW / 2} y={BH - 5}
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textAnchor="middle" fill="white" fontSize={6} fontWeight="bold">
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R
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</text>
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)}
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</g>
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))}
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{/* Caption (full size only): label + style */}
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{isFull && voicing?.label && (
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<text x={baseW / 2} y={WH + 20}
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textAnchor="middle" fill={ACCENT} fontSize={9} fontWeight="bold">
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{voicing.label}
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</text>
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)}
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</svg>
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)
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}
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// ════════════════════════════════════════════════════════════════════════════
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// Public component — dispatches on whether `voicing` is supplied (additive).
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// ════════════════════════════════════════════════════════════════════════════
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export default function MiniPiano({ rootPc, lh = [], rh = [], voicing, size = 'thumb' }) {
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if (voicing) {
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return <VoicingPiano voicing={voicing} size={size} />
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}
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return <LegacyPiano rootPc={rootPc} lh={lh} rh={rh} />
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}
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