import { NOTES, CHORD_TYPES, guideTones, voiceLeadingPairs, soloScale } from '../lib/theory'
// ─── RoadmapTrack (D-01) ──────────────────────────────────────────────────────
//
// The heart of the "Roadmap" Jam Guide concept (docs/design/jam-guide-concept-c.md):
// the live loop rendered as a horizontal improv highway. Each KB progression
// station carries a chord name + Roman numeral + solo-scale label, a guide-tone
// lane (3rd/7th dots), and voice-leading rails drawn *between* adjacent stations
// (the 7→3 falls-a-half-step thread). A playhead + beat grid sit underneath; the
// station at `position` is "now", the next gets a subtle lookahead glow.
//
// Pure / presentational: no audio, no data fetching. Everything derives from
// props + theory.js. Default-exported. Luthier (D-02) wires it into JamGuide.jsx.
//
// Prop contract (honoured exactly — other agents build against it):
// progression KB progression object { id, name, rn, degrees, qualities, bars, mode, ... }
// keyRoot tonic pitch class 0–11
// keyMode 'major' | 'minor'
// position index of the current station (playhead); -1 if none
// bpm optional, for the beat grid; tolerate undefined
// Pitch class → note name. Sharps via NOTES (the app's canonical spelling, and
// what Fretboard.jsx uses); kept to one source so the roadmap matches the neck.
const pcName = pc => NOTES[((pc % 12) + 12) % 12]
// Build the full display chord name from a pitch class + a CHORD_TYPES quality
// key (e.g. 7 + 'dom7' → "G7", 2 + 'min7' → "Dm7"). Falls back to a bare major
// triad spelling if the quality is unknown, so the panel never renders blank.
const chordName = (rootPc, quality) =>
pcName(rootPc) + (CHORD_TYPES[quality]?.suffix ?? '')
// A readable mode word for the SCALE lane: theory.js returns snake_case names
// ('phrygian_dominant'); the design wants "G mixolydian".
const prettyScale = (rootPc, quality, keyMode) => {
const { name } = soloScale(quality, keyMode)
return `${pcName(rootPc)} ${name.replace(/_/g, ' ')}`
}
// ─── Layout constants (px in the SVG-free flex layout) ────────────────────────
const STATION_MIN_W = 168 // each station's min width; loops longer than the
// viewport scroll horizontally (12-bar blues etc.)
const RAIL_W = 34 // width of the gap a voice-leading rail bridges
const RAIL_H = 40 // rail SVG height
// Render the small arrow rail between two stations. `pair` is one entry from
// voiceLeadingPairs: { from, to, semitones }. We emphasise the half-step motion
// — a 0-semitone move is a held common tone ("holds"), ±1 a half-step, ±2 a
// whole step. Drawn in accent purple to match the guide-tone dots it connects.
function Rail({ pair }) {
if (!pair) return null
const { from, to, semitones } = pair
const held = semitones === 0
const dir = semitones < 0 ? 'down' : semitones > 0 ? 'up' : 'hold'
const label = held
? `${pcName(from)} holds`
: `${pcName(from)}→${pcName(to)}` // C→B
const motion = held
? 'common tone'
: `${Math.abs(semitones) === 1 ? '½' : Math.abs(semitones)} step ${dir === 'down' ? 'down' : 'up'}`
return (
{label}{motion}
)
}
// A single guide-tone dot with its honest label. `kind` is '3rd' / '7th' / '5th'.
function GuideDot({ pc, kind, filled }) {
return (
{pcName(pc)}
{kind}
)
}
// A single station on the highway.
function Station({
index, rootPc, quality, rn, scaleLabel, isNow, isNext, width,
}) {
const g = guideTones(rootPc, quality)
// hasSeventh:false → label the fallback honestly ("5th"), never call a 5th a 7th.
const seventhKind = g.hasSeventh ? '7th' : '5th'
// Tier the dimming exactly like ProgressionBanner: "now" is full accent, the
// lookahead "next" is a softer glow, everything else recedes — but never below
// a legibility floor (AA contrast on bg-panel).
const stateClass = isNow
? 'border-accent bg-accent/10 ring-2 ring-accent'
: isNext
? 'border-accent/50 bg-accent/5'
: 'border-border bg-surface'
const opacity = isNow ? 1 : isNext ? 0.92 : 0.7
return (
{/* Header: chord name + Roman numeral, with the lookahead flag */}
{chordName(rootPc, quality)}
{rn}
{isNow && (
now
)}
{isNext && (
next
)}
{/* SCALE lane: the scale to blow over (muted, per the design) */}
solo
{scaleLabel}
{/* TARGET lane: the 3rd & 7th guide-tone dots */}
aim
)
}
// The playhead + beat grid under the whole track. Total beats = Σ bars × 4.
// The current beat is the start of the active station (coarse, chord-accurate —
// matches ProgressionBanner; fine beat interpolation is a later D-02 polish).
function BeatGrid({ bars, position, bpm }) {
const beatsPerStation = bars.map(b => (b || 1) * 4)
const totalBeats = beatsPerStation.reduce((s, n) => s + n, 0)
// first beat index of each station
const stationStart = []
let acc = 0
for (const n of beatsPerStation) { stationStart.push(acc); acc += n }
const nowBeat = position >= 0 && position < stationStart.length ? stationStart[position] : -1
const pct = nowBeat >= 0 && totalBeats > 0 ? (nowBeat + 0.5) / totalBeats : 0
return (
{Array.from({ length: totalBeats }, (_, i) => {
const isNow = i === nowBeat
// downbeat (beat 1 of a bar) gets a brighter tick
const isDownbeat = i % 4 === 0
return (
)
})}
{bpm ? (
~{Math.round(bpm)} BPM
) : null}
)
}
export default function RoadmapTrack({
progression,
keyRoot = 0,
keyMode = 'major',
position = -1,
bpm,
}) {
// Tolerate a missing / malformed progression — the panel is never empty-crashed.
if (!progression || !Array.isArray(progression.degrees) || progression.degrees.length === 0) {
return (
No loop to map yet — play a progression.
)
}
const { degrees, qualities = [], rn = [], bars = [], name, id } = progression
const n = degrees.length
// Resolve each station to an absolute chord in the current key.
const stations = degrees.map((deg, i) => {
const rootPc = (((keyRoot + deg) % 12) + 12) % 12
const quality = qualities[i] ?? 'maj'
return {
rootPc,
quality,
rn: rn[i] ?? '',
scaleLabel: prettyScale(rootPc, quality, keyMode),
bars: bars[i] ?? 1,
}
})
// Voice-leading rails between adjacent stations, plus a wrap-around rail from
// the last station back to the first (the loop is a wheel — a nice touch the
// design calls for: "B holds → next loop"). Index i = rail leaving station i.
const rails = stations.map((s, i) => {
const next = stations[(i + 1) % n]
return voiceLeadingPairs(
{ root: s.rootPc, quality: s.quality },
{ root: next.rootPc, quality: next.quality },
)[0] ?? null // the headline rail is the 7→3 (voiceLeadingPairs lists 7th first)
})
const nextPos = position >= 0 ? (position + 1) % n : -1
return (
{/* Header strip: loop name + station chord summary */}
{name ?? 'Loop'}
{stations.map(s => chordName(s.rootPc, s.quality)).join(' → ')}
{/* The highway: stations interleaved with voice-leading rails. Scrolls
horizontally when the loop is longer than the viewport. */}
{stations.map((s, i) => (
{/* rail to the next station (inter-station rails only; the
wrap-around rail is drawn separately after the last station) */}
{i < n - 1 && }
))}
{/* wrap-around rail back to station 1, rendered after the last station */}
{n > 1 && (