import { NOTES, CHORD_TYPES, guideTones, voiceLeadingPairs, soloScale } from '../lib/theory' // ─── RoadmapTrack (D-01) ────────────────────────────────────────────────────── // // The heart of the "Roadmap" Jam Guide concept (docs/design/jam-guide-concept-c.md): // the live loop rendered as a horizontal improv highway. Each KB progression // station carries a chord name + Roman numeral + solo-scale label, a guide-tone // lane (3rd/7th dots), and voice-leading rails drawn *between* adjacent stations // (the 7→3 falls-a-half-step thread). A playhead + beat grid sit underneath; the // station at `position` is "now", the next gets a subtle lookahead glow. // // Pure / presentational: no audio, no data fetching. Everything derives from // props + theory.js. Default-exported. Luthier (D-02) wires it into JamGuide.jsx. // // Prop contract (honoured exactly — other agents build against it): // progression KB progression object { id, name, rn, degrees, qualities, bars, mode, ... } // keyRoot tonic pitch class 0–11 // keyMode 'major' | 'minor' // position index of the current station (playhead); -1 if none // bpm optional, for the beat grid; tolerate undefined // Pitch class → note name. Sharps via NOTES (the app's canonical spelling, and // what Fretboard.jsx uses); kept to one source so the roadmap matches the neck. const pcName = pc => NOTES[((pc % 12) + 12) % 12] // Build the full display chord name from a pitch class + a CHORD_TYPES quality // key (e.g. 7 + 'dom7' → "G7", 2 + 'min7' → "Dm7"). Falls back to a bare major // triad spelling if the quality is unknown, so the panel never renders blank. const chordName = (rootPc, quality) => pcName(rootPc) + (CHORD_TYPES[quality]?.suffix ?? '') // A readable mode word for the SCALE lane: theory.js returns snake_case names // ('phrygian_dominant'); the design wants "G mixolydian". const prettyScale = (rootPc, quality, keyMode) => { const { name } = soloScale(quality, keyMode) return `${pcName(rootPc)} ${name.replace(/_/g, ' ')}` } // ─── Layout constants (px in the SVG-free flex layout) ──────────────────────── const STATION_MIN_W = 168 // each station's min width; loops longer than the // viewport scroll horizontally (12-bar blues etc.) const RAIL_W = 34 // width of the gap a voice-leading rail bridges const RAIL_H = 40 // rail SVG height // Render the small arrow rail between two stations. `pair` is one entry from // voiceLeadingPairs: { from, to, semitones }. We emphasise the half-step motion // — a 0-semitone move is a held common tone ("holds"), ±1 a half-step, ±2 a // whole step. Drawn in accent purple to match the guide-tone dots it connects. function Rail({ pair }) { if (!pair) return null const { from, to, semitones } = pair const held = semitones === 0 const dir = semitones < 0 ? 'down' : semitones > 0 ? 'up' : 'hold' const label = held ? `${pcName(from)} holds` : `${pcName(from)}→${pcName(to)}` // C→B const motion = held ? 'common tone' : `${Math.abs(semitones) === 1 ? '½' : Math.abs(semitones)} step ${dir === 'down' ? 'down' : 'up'}` return ( ) } // A single guide-tone dot with its honest label. `kind` is '3rd' / '7th' / '5th'. function GuideDot({ pc, kind, filled }) { return (
{pcName(pc)} {kind}
) } // A single station on the highway. function Station({ index, rootPc, quality, rn, scaleLabel, isNow, isNext, width, }) { const g = guideTones(rootPc, quality) // hasSeventh:false → label the fallback honestly ("5th"), never call a 5th a 7th. const seventhKind = g.hasSeventh ? '7th' : '5th' // Tier the dimming exactly like ProgressionBanner: "now" is full accent, the // lookahead "next" is a softer glow, everything else recedes — but never below // a legibility floor (AA contrast on bg-panel). const stateClass = isNow ? 'border-accent bg-accent/10 ring-2 ring-accent' : isNext ? 'border-accent/50 bg-accent/5' : 'border-border bg-surface' const opacity = isNow ? 1 : isNext ? 0.92 : 0.7 return (
{/* Header: chord name + Roman numeral, with the lookahead flag */}
{chordName(rootPc, quality)} {rn}
{isNow && ( now )} {isNext && ( next )}
{/* SCALE lane: the scale to blow over (muted, per the design) */}
solo  {scaleLabel}
{/* TARGET lane: the 3rd & 7th guide-tone dots */}
aim
) } // The playhead + beat grid under the whole track. Total beats = Σ bars × 4. // The current beat is the start of the active station (coarse, chord-accurate — // matches ProgressionBanner; fine beat interpolation is a later D-02 polish). function BeatGrid({ bars, position, bpm }) { const beatsPerStation = bars.map(b => (b || 1) * 4) const totalBeats = beatsPerStation.reduce((s, n) => s + n, 0) // first beat index of each station const stationStart = [] let acc = 0 for (const n of beatsPerStation) { stationStart.push(acc); acc += n } const nowBeat = position >= 0 && position < stationStart.length ? stationStart[position] : -1 const pct = nowBeat >= 0 && totalBeats > 0 ? (nowBeat + 0.5) / totalBeats : 0 return (
{/* playhead track */}
= 0 ? `Beat ${nowBeat + 1} of ${totalBeats}` : 'Loop not playing' } >
{nowBeat >= 0 && (
)}
{/* beat cells */} ) } export default function RoadmapTrack({ progression, keyRoot = 0, keyMode = 'major', position = -1, bpm, }) { // Tolerate a missing / malformed progression — the panel is never empty-crashed. if (!progression || !Array.isArray(progression.degrees) || progression.degrees.length === 0) { return (
No loop to map yet — play a progression.
) } const { degrees, qualities = [], rn = [], bars = [], name, id } = progression const n = degrees.length // Resolve each station to an absolute chord in the current key. const stations = degrees.map((deg, i) => { const rootPc = (((keyRoot + deg) % 12) + 12) % 12 const quality = qualities[i] ?? 'maj' return { rootPc, quality, rn: rn[i] ?? '', scaleLabel: prettyScale(rootPc, quality, keyMode), bars: bars[i] ?? 1, } }) // Voice-leading rails between adjacent stations, plus a wrap-around rail from // the last station back to the first (the loop is a wheel — a nice touch the // design calls for: "B holds → next loop"). Index i = rail leaving station i. const rails = stations.map((s, i) => { const next = stations[(i + 1) % n] return voiceLeadingPairs( { root: s.rootPc, quality: s.quality }, { root: next.rootPc, quality: next.quality }, )[0] ?? null // the headline rail is the 7→3 (voiceLeadingPairs lists 7th first) }) const nextPos = position >= 0 ? (position + 1) % n : -1 return (
{/* Header strip: loop name + station chord summary */}

{name ?? 'Loop'}

{stations.map(s => chordName(s.rootPc, s.quality)).join(' → ')}
{/* The highway: stations interleaved with voice-leading rails. Scrolls horizontally when the loop is longer than the viewport. */}
{stations.map((s, i) => (
{/* rail to the next station (inter-station rails only; the wrap-around rail is drawn separately after the last station) */} {i < n - 1 && }
))} {/* wrap-around rail back to station 1, rendered after the last station */} {n > 1 && ( )}
{/* Playhead + beat grid */} s.bars)} position={position} bpm={bpm} />
) }