// Mini piano keyboard.
//
// TWO render modes, chosen by props (additive — legacy path is the default):
//
// 1. LEGACY
// Used by ChordDetailModal + ExplorePanel. `lh`/`rh` are semitone intervals
// ABOVE the root (left hand shown blue, right hand shown purple), spanning a
// 2-octave keyboard. Behaviour here is UNCHANGED — byte-for-byte the same
// output the existing consumers have always rendered.
//
// 2. VOICING
// Renders the output of src/lib/piano.js `pianoVoicing({rootPc,quality},opts)`:
// voicing.notes — ABSOLUTE semitone key positions, 0 = C of the low octave,
// range [0,36]. A note value `n` maps to the key `n`
// semitones above the low C (octave = ⌊n/12⌋, pc = n%12).
// voicing.pcs — pitch classes sounding.
// voicing.bass — lowest absolute note (the LH anchor) — marked distinctly.
// voicing.style / voicing.label — captions (shown in `full` size).
// The root pitch class lights in accent purple; the bass key is ringed as the
// LH anchor; the other voicing tones light in a lighter purple.
//
// Design tokens (tailwind.config.js): accent #a855f7. The SVG also uses the
// established Piano/Fretboard note language (accent purple for the focal tone).
const WW = 22 // white key width
const WH = 60 // white key height
const BW = 14 // black key width
const BH = 38 // black key height
// White key pitch classes within an octave, in order
const WHITE_PCS = [0, 2, 4, 5, 7, 9, 11] // C D E F G A B
const WHITE_NAMES = ['C','D','E','F','G','A','B']
// Black key offsets (x position relative to white key 0) and pitch classes
const BLACK_OFFSETS = [
{ pc: 1, afterWhite: 0 }, // C#
{ pc: 3, afterWhite: 1 }, // D#
{ pc: 6, afterWhite: 3 }, // F#
{ pc: 8, afterWhite: 4 }, // G#
{ pc: 10, afterWhite: 5 }, // A#
]
// ─── Design tokens (literal — SVG fills can't read Tailwind classes) ───────────
const ACCENT = '#a855f7' // text-accent — root pitch class (focal tone)
const ACCENT_SOFT = '#c084fc' // lighter accent — non-root voicing tones
const LH_BLUE = '#3b82f6' // legacy left-hand colour (unchanged)
const WHITE_FILL = '#f5f5f5'
const BLACK_FILL = '#1f2937'
const WHITE_STROKE = '#374151'
const BLACK_STROKE = '#111827'
const BASS_RING = '#fbbf24' // amber ring marking the LH bass anchor (AA on keys)
function legacyNoteColor(hand) {
return hand === 'L' ? LH_BLUE : ACCENT
}
function handLabel(hand) {
return hand === 'L' ? 'LH' : 'RH'
}
// ════════════════════════════════════════════════════════════════════════════
// LEGACY render path — {rootPc, lh, rh}. UNCHANGED from the original component.
// ════════════════════════════════════════════════════════════════════════════
function LegacyPiano({ rootPc, lh = [], rh = [] }) {
const OCTAVES = 2
const TOTAL_WHITES = WHITE_PCS.length * OCTAVES // 14
const SVG_W = WW * TOTAL_WHITES + 2
const SVG_H = WH + 24
// Build a set of highlighted notes: pc → { hand, interval }
// We span 2 octaves (semitones 0…23 above root), mapped to absolute pitch classes
const highlights = new Map() // absIdx → { color, label }
function addNotes(intervals, hand) {
for (const iv of intervals) {
const octave = Math.floor(iv / 12)
const pc = (rootPc + iv) % 12
highlights.set(`${octave}-${pc}`, { color: legacyNoteColor(hand), label: handLabel(hand) })
}
}
addNotes(lh, 'L')
addNotes(rh, 'R')
function isHighlighted(octave, pc) {
return highlights.get(`${octave}-${pc}`)
}
// White keys
const whites = []
for (let oct = 0; oct < OCTAVES; oct++) {
for (let wi = 0; wi < WHITE_PCS.length; wi++) {
const pc = WHITE_PCS[wi]
const absWi = oct * WHITE_PCS.length + wi
const x = absWi * WW + 1
const hl = isHighlighted(oct, pc)
whites.push({ x, pc, oct, wi, absWi, hl, name: WHITE_NAMES[wi] + (oct + 4) })
}
}
// Black keys
const blacks = []
for (let oct = 0; oct < OCTAVES; oct++) {
for (const { pc, afterWhite } of BLACK_OFFSETS) {
const absWi = oct * WHITE_PCS.length + afterWhite
const x = absWi * WW + WW - BW / 2
const hl = isHighlighted(oct, pc)
blacks.push({ x, pc, oct, hl })
}
}
return (
)
}
// ════════════════════════════════════════════════════════════════════════════
// VOICING render path — renders a pianoVoicing({notes,pcs,bass,style,label}).
// `notes` are absolute semitone positions, 0 = C of the low octave, range [0,36].
// ════════════════════════════════════════════════════════════════════════════
function VoicingPiano({ voicing, size }) {
const isFull = size === 'full'
const notes = Array.isArray(voicing?.notes) ? voicing.notes : []
const rootPc = ((voicing?.rootPc ?? (notes.length ? notes[0] : 0)) % 12 + 12) % 12
const bass = typeof voicing?.bass === 'number' ? voicing.bass : (notes.length ? Math.min(...notes) : null)
// Span enough octaves to contain the highest note (notes ≤ 36 → 3 octaves + the
// closing high C, so a value of 36 lands on the last white key).
const maxNote = notes.length ? Math.max(...notes) : 0
const OCTAVES = Math.min(3, Math.max(2, Math.ceil((maxNote + 1) / 12)))
// White keys: OCTAVES full octaves + 1 trailing C so the top octave's C (e.g. 36) shows.
const TOTAL_WHITES = WHITE_PCS.length * OCTAVES + 1
const scale = isFull ? 1 : 0.8
const baseW = WW * TOTAL_WHITES + 2
const SVG_W = baseW * scale
const SVG_H = (WH + (isFull ? 26 : 4)) * scale
// A highlighted absolute note → its render style. Keyed by absolute note value.
const noteSet = new Set(notes)
function styleFor(absNote) {
if (!noteSet.has(absNote)) return null
const pc = ((absNote % 12) + 12) % 12
return {
isRoot: pc === rootPc,
isBass: absNote === bass,
color: pc === rootPc ? ACCENT : ACCENT_SOFT,
}
}
// White keys across OCTAVES octaves + trailing C.
const whites = []
for (let oct = 0; oct < OCTAVES; oct++) {
for (let wi = 0; wi < WHITE_PCS.length; wi++) {
const pc = WHITE_PCS[wi]
const absWi = oct * WHITE_PCS.length + wi
const absNote = oct * 12 + pc // absolute semitone of this white key
const x = absWi * WW + 1
whites.push({ x, absWi, absNote, hl: styleFor(absNote) })
}
}
// Trailing high C (top of the renderable window, e.g. note 36 when OCTAVES=3).
{
const absWi = OCTAVES * WHITE_PCS.length
const absNote = OCTAVES * 12
whites.push({ x: absWi * WW + 1, absWi, absNote, hl: styleFor(absNote) })
}
// Black keys across OCTAVES octaves.
const blacks = []
for (let oct = 0; oct < OCTAVES; oct++) {
for (const { pc, afterWhite } of BLACK_OFFSETS) {
const absWi = oct * WHITE_PCS.length + afterWhite
const absNote = oct * 12 + pc
const x = absWi * WW + WW - BW / 2
blacks.push({ x, pc, oct, absNote, hl: styleFor(absNote) })
}
}
const ariaLabel = `Piano voicing${voicing?.label ? `: ${voicing.label}` : ''}`
return (
)
}
// ════════════════════════════════════════════════════════════════════════════
// Public component — dispatches on whether `voicing` is supplied (additive).
// ════════════════════════════════════════════════════════════════════════════
export default function MiniPiano({ rootPc, lh = [], rh = [], voicing, size = 'thumb' }) {
if (voicing) {
return
}
return
}