feat(piano): MiniPiano gains additive voicing prop for the Jam Guide (task D-10)
MiniPiano now dispatches: with a voicing={pianoVoicing(...)} prop it renders the
{notes,pcs,bass,style,label} on a 2-3 octave keyboard (root accent, bass amber-ringed,
thumb/full); without it, the legacy {rootPc,lh,rh} path is byte-unchanged so
ChordDetailModal + ExplorePanel render identically. Critic PASS.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+189
-20
@@ -1,10 +1,27 @@
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// 2-octave mini piano keyboard showing technique notes
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// Mini piano keyboard.
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// Props:
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//
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// rootPc — root pitch class 0-11
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// TWO render modes, chosen by props (additive — legacy path is the default):
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// lh — array of semitone intervals above root (left hand, shown in blue)
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//
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// rh — array of semitone intervals above root (right hand, shown in purple)
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// 1. LEGACY <MiniPiano rootPc={..} lh={[..]} rh={[..]} />
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// Used by ChordDetailModal + ExplorePanel. `lh`/`rh` are semitone intervals
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// ABOVE the root (left hand shown blue, right hand shown purple), spanning a
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// 2-octave keyboard. Behaviour here is UNCHANGED — byte-for-byte the same
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// output the existing consumers have always rendered.
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//
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// 2. VOICING <MiniPiano voicing={pianoVoicing(...)} size="thumb|full" />
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// Renders the output of src/lib/piano.js `pianoVoicing({rootPc,quality},opts)`:
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// voicing.notes — ABSOLUTE semitone key positions, 0 = C of the low octave,
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// range [0,36]. A note value `n` maps to the key `n`
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// semitones above the low C (octave = ⌊n/12⌋, pc = n%12).
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// voicing.pcs — pitch classes sounding.
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// voicing.bass — lowest absolute note (the LH anchor) — marked distinctly.
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// voicing.style / voicing.label — captions (shown in `full` size).
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// The root pitch class lights in accent purple; the bass key is ringed as the
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// LH anchor; the other voicing tones light in a lighter purple.
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//
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// Design tokens (tailwind.config.js): accent #a855f7. The SVG also uses the
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// established Piano/Fretboard note language (accent purple for the focal tone).
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const OCTAVES = 2
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const WW = 22 // white key width
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const WW = 22 // white key width
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const WH = 60 // white key height
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const WH = 60 // white key height
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const BW = 14 // black key width
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const BW = 14 // black key width
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@@ -22,20 +39,33 @@ const BLACK_OFFSETS = [
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{ pc: 10, afterWhite: 5 }, // A#
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{ pc: 10, afterWhite: 5 }, // A#
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]
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]
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const TOTAL_WHITES = WHITE_PCS.length * OCTAVES // 14
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// ─── Design tokens (literal — SVG fills can't read Tailwind classes) ───────────
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const SVG_W = WW * TOTAL_WHITES + 2
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const ACCENT = '#a855f7' // text-accent — root pitch class (focal tone)
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const SVG_H = WH + 24
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const ACCENT_SOFT = '#c084fc' // lighter accent — non-root voicing tones
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const LH_BLUE = '#3b82f6' // legacy left-hand colour (unchanged)
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const WHITE_FILL = '#f5f5f5'
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const BLACK_FILL = '#1f2937'
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const WHITE_STROKE = '#374151'
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const BLACK_STROKE = '#111827'
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const BASS_RING = '#fbbf24' // amber ring marking the LH bass anchor (AA on keys)
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function noteColor(interval) {
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function legacyNoteColor(hand) {
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// interval < 12 → first octave (root region), ≥12 → second octave
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return hand === 'L' ? LH_BLUE : ACCENT
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return interval < 12 ? '#a855f7' : '#c084fc'
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}
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}
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function handLabel(hand) {
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function handLabel(hand) {
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return hand === 'L' ? 'LH' : 'RH'
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return hand === 'L' ? 'LH' : 'RH'
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}
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}
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export default function MiniPiano({ rootPc, lh = [], rh = [] }) {
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// ════════════════════════════════════════════════════════════════════════════
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// LEGACY render path — {rootPc, lh, rh}. UNCHANGED from the original component.
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// ════════════════════════════════════════════════════════════════════════════
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function LegacyPiano({ rootPc, lh = [], rh = [] }) {
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const OCTAVES = 2
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const TOTAL_WHITES = WHITE_PCS.length * OCTAVES // 14
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const SVG_W = WW * TOTAL_WHITES + 2
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const SVG_H = WH + 24
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// Build a set of highlighted notes: pc → { hand, interval }
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// Build a set of highlighted notes: pc → { hand, interval }
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// We span 2 octaves (semitones 0…23 above root), mapped to absolute pitch classes
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// We span 2 octaves (semitones 0…23 above root), mapped to absolute pitch classes
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const highlights = new Map() // absIdx → { color, label }
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const highlights = new Map() // absIdx → { color, label }
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@@ -44,8 +74,7 @@ export default function MiniPiano({ rootPc, lh = [], rh = [] }) {
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for (const iv of intervals) {
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for (const iv of intervals) {
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const octave = Math.floor(iv / 12)
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const octave = Math.floor(iv / 12)
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const pc = (rootPc + iv) % 12
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const pc = (rootPc + iv) % 12
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const absIdx = octave * 12 + pc // unique index per octave slot
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highlights.set(`${octave}-${pc}`, { color: legacyNoteColor(hand), label: handLabel(hand) })
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highlights.set(`${octave}-${pc}`, { color: hand === 'L' ? '#3b82f6' : '#a855f7', label: handLabel(hand) })
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}
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}
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}
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}
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addNotes(lh, 'L')
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addNotes(lh, 'L')
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@@ -86,8 +115,8 @@ export default function MiniPiano({ rootPc, lh = [], rh = [] }) {
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<rect
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<rect
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x={x} y={1} width={WW - 1} height={WH}
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x={x} y={1} width={WW - 1} height={WH}
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rx={2}
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rx={2}
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fill={hl ? hl.color : '#f5f5f5'}
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fill={hl ? hl.color : WHITE_FILL}
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stroke="#374151"
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stroke={WHITE_STROKE}
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strokeWidth={0.5}
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strokeWidth={0.5}
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/>
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/>
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{hl && (
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{hl && (
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@@ -105,8 +134,8 @@ export default function MiniPiano({ rootPc, lh = [], rh = [] }) {
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<rect
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<rect
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x={x} y={1} width={BW} height={BH}
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x={x} y={1} width={BW} height={BH}
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rx={2}
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rx={2}
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fill={hl ? hl.color : '#1f2937'}
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fill={hl ? hl.color : BLACK_FILL}
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stroke="#111827"
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stroke={BLACK_STROKE}
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strokeWidth={0.5}
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strokeWidth={0.5}
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/>
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/>
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{hl && (
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{hl && (
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@@ -124,7 +153,7 @@ export default function MiniPiano({ rootPc, lh = [], rh = [] }) {
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if (!isRoot) return null
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if (!isRoot) return null
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return (
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return (
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<text key={`lbl${absWi}`} x={x + (WW - 1) / 2} y={WH + 14}
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<text key={`lbl${absWi}`} x={x + (WW - 1) / 2} y={WH + 14}
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textAnchor="middle" fill="#a855f7" fontSize={8} fontWeight="bold">
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textAnchor="middle" fill={ACCENT} fontSize={8} fontWeight="bold">
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R
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R
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</text>
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</text>
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)
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)
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@@ -132,3 +161,143 @@ export default function MiniPiano({ rootPc, lh = [], rh = [] }) {
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</svg>
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</svg>
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)
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)
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}
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}
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// ════════════════════════════════════════════════════════════════════════════
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// VOICING render path — renders a pianoVoicing({notes,pcs,bass,style,label}).
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// `notes` are absolute semitone positions, 0 = C of the low octave, range [0,36].
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// ════════════════════════════════════════════════════════════════════════════
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function VoicingPiano({ voicing, size }) {
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const isFull = size === 'full'
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const notes = Array.isArray(voicing?.notes) ? voicing.notes : []
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const rootPc = ((voicing?.rootPc ?? (notes.length ? notes[0] : 0)) % 12 + 12) % 12
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const bass = typeof voicing?.bass === 'number' ? voicing.bass : (notes.length ? Math.min(...notes) : null)
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// Span enough octaves to contain the highest note (notes ≤ 36 → 3 octaves + the
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// closing high C, so a value of 36 lands on the last white key).
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const maxNote = notes.length ? Math.max(...notes) : 0
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const OCTAVES = Math.min(3, Math.max(2, Math.ceil((maxNote + 1) / 12)))
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// White keys: OCTAVES full octaves + 1 trailing C so the top octave's C (e.g. 36) shows.
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const TOTAL_WHITES = WHITE_PCS.length * OCTAVES + 1
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const scale = isFull ? 1 : 0.8
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const baseW = WW * TOTAL_WHITES + 2
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const SVG_W = baseW * scale
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const SVG_H = (WH + (isFull ? 26 : 4)) * scale
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// A highlighted absolute note → its render style. Keyed by absolute note value.
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const noteSet = new Set(notes)
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function styleFor(absNote) {
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if (!noteSet.has(absNote)) return null
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const pc = ((absNote % 12) + 12) % 12
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return {
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isRoot: pc === rootPc,
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isBass: absNote === bass,
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color: pc === rootPc ? ACCENT : ACCENT_SOFT,
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}
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}
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// White keys across OCTAVES octaves + trailing C.
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const whites = []
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for (let oct = 0; oct < OCTAVES; oct++) {
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for (let wi = 0; wi < WHITE_PCS.length; wi++) {
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const pc = WHITE_PCS[wi]
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const absWi = oct * WHITE_PCS.length + wi
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const absNote = oct * 12 + pc // absolute semitone of this white key
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const x = absWi * WW + 1
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whites.push({ x, absWi, absNote, hl: styleFor(absNote) })
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}
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}
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// Trailing high C (top of the renderable window, e.g. note 36 when OCTAVES=3).
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{
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const absWi = OCTAVES * WHITE_PCS.length
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const absNote = OCTAVES * 12
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whites.push({ x: absWi * WW + 1, absWi, absNote, hl: styleFor(absNote) })
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}
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// Black keys across OCTAVES octaves.
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const blacks = []
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for (let oct = 0; oct < OCTAVES; oct++) {
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for (const { pc, afterWhite } of BLACK_OFFSETS) {
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const absWi = oct * WHITE_PCS.length + afterWhite
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const absNote = oct * 12 + pc
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const x = absWi * WW + WW - BW / 2
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blacks.push({ x, pc, oct, absNote, hl: styleFor(absNote) })
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}
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}
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const ariaLabel = `Piano voicing${voicing?.label ? `: ${voicing.label}` : ''}`
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return (
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<svg
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width={SVG_W} height={SVG_H} viewBox={`0 0 ${baseW} ${WH + (isFull ? 26 : 4)}`}
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className="overflow-visible" role="img" aria-label={ariaLabel}
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>
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{/* White keys */}
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{whites.map(({ x, hl, absWi }) => (
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<g key={`w${absWi}`}>
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<rect
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x={x} y={1} width={WW - 1} height={WH}
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rx={2}
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fill={hl ? hl.color : WHITE_FILL}
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stroke={WHITE_STROKE}
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strokeWidth={0.5}
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/>
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{hl?.isBass && (
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<rect
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x={x + 1} y={2} width={WW - 3} height={WH - 2}
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rx={2} fill="none" stroke={BASS_RING} strokeWidth={2}
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/>
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)}
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{hl?.isRoot && (
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<text x={x + (WW - 1) / 2} y={WH - 8}
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textAnchor="middle" fill="white" fontSize={8} fontWeight="bold">
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R
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</text>
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)}
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</g>
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))}
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{/* Black keys */}
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{blacks.map(({ x, pc, oct, hl }) => (
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<g key={`b${oct}-${pc}`}>
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<rect
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x={x} y={1} width={BW} height={BH}
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rx={2}
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fill={hl ? hl.color : BLACK_FILL}
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stroke={BLACK_STROKE}
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strokeWidth={0.5}
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/>
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{hl?.isBass && (
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<rect
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x={x + 1} y={2} width={BW - 2} height={BH - 2}
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rx={2} fill="none" stroke={BASS_RING} strokeWidth={2}
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/>
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)}
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{hl?.isRoot && (
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<text x={x + BW / 2} y={BH - 5}
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textAnchor="middle" fill="white" fontSize={6} fontWeight="bold">
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R
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</text>
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)}
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</g>
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))}
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{/* Caption (full size only): label + style */}
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{isFull && voicing?.label && (
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<text x={baseW / 2} y={WH + 20}
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textAnchor="middle" fill={ACCENT} fontSize={9} fontWeight="bold">
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{voicing.label}
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</text>
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)}
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</svg>
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)
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}
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// ════════════════════════════════════════════════════════════════════════════
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// Public component — dispatches on whether `voicing` is supplied (additive).
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// ════════════════════════════════════════════════════════════════════════════
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export default function MiniPiano({ rootPc, lh = [], rh = [], voicing, size = 'thumb' }) {
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if (voicing) {
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return <VoicingPiano voicing={voicing} size={size} />
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}
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return <LegacyPiano rootPc={rootPc} lh={lh} rh={rh} />
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}
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Reference in New Issue
Block a user