ledger: L-74b done (TryThis loop-fallback visibility); batch-gate plan for rail/licks
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@@ -82,7 +82,7 @@ Standing principles (memory): scroll > click; nothing duplicated; one global ins
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| L-74 | "Try this" UI per D-73, with VARY/ROTATE (user decided 2026-07-13: "more surprising, more jam-like, keeps offering new ideas"): a new `TryThis.jsx` that, for the current playhead chord, shows ONE suggestion at a time (matches "try this" = a single nudge) and CYCLES to the next valid substitution each time the loop completes a pass (playhead wraps to station 0 — watch the position prop). Sequential cycling through the engine's ordered valid set (softest-first on first appearance) so the player eventually learns all options and never repeats until exhausted; a small "1 of N" / dot indicator; 0 subs → no card; 1 sub → static (no rotation). Tappable→ChordDetailModal; tokens/AA; glanceable. Supersedes D-73's static ≤4-chip display for the UI (engine/rules unchanged). Mount App.jsx-only in relatedSlot above RelatedProgressions (disjoint) | engineering | backlog | D-73, L-73 | `src/components/TryThis.jsx` (new), `src/App.jsx` (mount) | one fresh honest sub per chord, cycling each loop pass; zero-click; empties honest; build + smoke green | **done** `038fdfa` (Critic PASS — 2-pass rotation trace Dm→Fm verified, contract-clean)
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| L-74 | "Try this" UI per D-73, with VARY/ROTATE (user decided 2026-07-13: "more surprising, more jam-like, keeps offering new ideas"): a new `TryThis.jsx` that, for the current playhead chord, shows ONE suggestion at a time (matches "try this" = a single nudge) and CYCLES to the next valid substitution each time the loop completes a pass (playhead wraps to station 0 — watch the position prop). Sequential cycling through the engine's ordered valid set (softest-first on first appearance) so the player eventually learns all options and never repeats until exhausted; a small "1 of N" / dot indicator; 0 subs → no card; 1 sub → static (no rotation). Tappable→ChordDetailModal; tokens/AA; glanceable. Supersedes D-73's static ≤4-chip display for the UI (engine/rules unchanged). Mount App.jsx-only in relatedSlot above RelatedProgressions (disjoint) | engineering | backlog | D-73, L-73 | `src/components/TryThis.jsx` (new), `src/App.jsx` (mount) | one fresh honest sub per chord, cycling each loop pass; zero-click; empties honest; build + smoke green | **done** `038fdfa` (Critic PASS — 2-pass rotation trace Dm→Fm verified, contract-clean)
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| C-70 | Sprint-end sweep + PR #3 update (covers rail/licks + related + try-this) | quality | backlog | L-70, L-71, L-72, L-74 | (none — verification) | all green; PR updated |
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| C-70 | Sprint-end sweep + PR #3 update (covers rail/licks + related + try-this) | quality | backlog | L-70, L-71, L-72, L-74 | (none — verification) | all green; PR updated |
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> Sequencing (three parallel chains, file-disjoint): (A) D-70 → L-70 → L-71 (rail/licks); (B) D-72✓ → L-72 (related, same-style); (C) D-73 → L-73 → L-74 (try-this subs — theory.js + new TryThis.jsx, disjoint from A/B). C-70 closes after all. Critic gates every task.
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> Sequencing (three parallel chains, file-disjoint): (A) D-70 → L-70 → L-71 (rail/licks); (B) D-72✓ → L-72 (related, same-style); (C) D-73 → L-73 → L-74 (try-this subs). ALL DONE except A's builds. **L-74b (2026-07-13, in-review):** TryThis loop-fallback so the card is visible for a rolled/detected loop without live input (user "i dont see rotating cards") — TryThis.jsx only, SSR-verified. **Batch plan:** L-70 ‖ L-71 ‖ L-74b (disjoint) → ONE combined gate (rail/licks + dock byte-identity + full-app SSR + contract) → commit all → push both remotes. C-70 closes.
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