feat(jamguide): RoadmapTrack — improv highway with guide tones, VL rails, playhead (task D-01)
Horizontal stations (loop chords), 3rd/7th guide-tone lane (honest 5th fallback for triads), solo-scale label, voice-leading rails (7->3) between stations + wrap-around, playhead + beat grid, lookahead glow on NEXT. Pure component off props + theory.js. Critic PASS. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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import { NOTES, CHORD_TYPES, guideTones, voiceLeadingPairs, soloScale } from '../lib/theory'
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// ─── RoadmapTrack (D-01) ──────────────────────────────────────────────────────
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//
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// The heart of the "Roadmap" Jam Guide concept (docs/design/jam-guide-concept-c.md):
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// the live loop rendered as a horizontal improv highway. Each KB progression
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// station carries a chord name + Roman numeral + solo-scale label, a guide-tone
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// lane (3rd/7th dots), and voice-leading rails drawn *between* adjacent stations
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// (the 7→3 falls-a-half-step thread). A playhead + beat grid sit underneath; the
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// station at `position` is "now", the next gets a subtle lookahead glow.
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//
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// Pure / presentational: no audio, no data fetching. Everything derives from
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// props + theory.js. Default-exported. Luthier (D-02) wires it into JamGuide.jsx.
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//
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// Prop contract (honoured exactly — other agents build against it):
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// progression KB progression object { id, name, rn, degrees, qualities, bars, mode, ... }
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// keyRoot tonic pitch class 0–11
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// keyMode 'major' | 'minor'
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// position index of the current station (playhead); -1 if none
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// bpm optional, for the beat grid; tolerate undefined
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// Pitch class → note name. Sharps via NOTES (the app's canonical spelling, and
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// what Fretboard.jsx uses); kept to one source so the roadmap matches the neck.
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const pcName = pc => NOTES[((pc % 12) + 12) % 12]
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// Build the full display chord name from a pitch class + a CHORD_TYPES quality
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// key (e.g. 7 + 'dom7' → "G7", 2 + 'min7' → "Dm7"). Falls back to a bare major
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// triad spelling if the quality is unknown, so the panel never renders blank.
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const chordName = (rootPc, quality) =>
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pcName(rootPc) + (CHORD_TYPES[quality]?.suffix ?? '')
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// A readable mode word for the SCALE lane: theory.js returns snake_case names
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// ('phrygian_dominant'); the design wants "G mixolydian".
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const prettyScale = (rootPc, quality, keyMode) => {
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const { name } = soloScale(quality, keyMode)
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return `${pcName(rootPc)} ${name.replace(/_/g, ' ')}`
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}
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// ─── Layout constants (px in the SVG-free flex layout) ────────────────────────
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const STATION_MIN_W = 168 // each station's min width; loops longer than the
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// viewport scroll horizontally (12-bar blues etc.)
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const RAIL_W = 34 // width of the gap a voice-leading rail bridges
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const RAIL_H = 40 // rail SVG height
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// Render the small arrow rail between two stations. `pair` is one entry from
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// voiceLeadingPairs: { from, to, semitones }. We emphasise the half-step motion
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// — a 0-semitone move is a held common tone ("holds"), ±1 a half-step, ±2 a
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// whole step. Drawn in accent purple to match the guide-tone dots it connects.
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function Rail({ pair }) {
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if (!pair) return null
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const { from, to, semitones } = pair
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const held = semitones === 0
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const dir = semitones < 0 ? 'down' : semitones > 0 ? 'up' : 'hold'
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const label = held
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? `${pcName(from)} holds`
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: `${pcName(from)}→${pcName(to)}` // C→B
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const motion = held
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? 'common tone'
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: `${Math.abs(semitones) === 1 ? '½' : Math.abs(semitones)} step ${dir === 'down' ? 'down' : 'up'}`
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return (
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<div
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className="flex shrink-0 flex-col items-center justify-center select-none"
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style={{ width: RAIL_W }}
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aria-hidden="true"
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>
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<svg width={RAIL_W} height={RAIL_H} viewBox={`0 0 ${RAIL_W} ${RAIL_H}`}>
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{/* the rail line */}
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<line
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x1={2} y1={RAIL_H / 2} x2={RAIL_W - 8} y2={RAIL_H / 2}
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stroke="#a855f7" strokeWidth={held ? 1.5 : 2}
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strokeDasharray={held ? '3 3' : undefined}
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/>
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{/* arrowhead (omitted for a held common tone) */}
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{!held && (
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<path
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d={`M ${RAIL_W - 8} ${RAIL_H / 2 - 4} L ${RAIL_W - 2} ${RAIL_H / 2} L ${RAIL_W - 8} ${RAIL_H / 2 + 4} Z`}
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fill="#a855f7"
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/>
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)}
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</svg>
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<span className="mt-0.5 text-[10px] font-semibold leading-none text-accent">{label}</span>
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<span className="text-[9px] leading-tight text-gray-400">{motion}</span>
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</div>
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)
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}
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// A single guide-tone dot with its honest label. `kind` is '3rd' / '7th' / '5th'.
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function GuideDot({ pc, kind, filled }) {
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return (
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<div className="flex flex-col items-center gap-0.5">
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<span
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className="flex h-6 w-6 items-center justify-center rounded-full text-[10px] font-bold"
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style={
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filled
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? { backgroundColor: '#a855f7', color: '#fff' } // 3rd: solid accent
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: { border: '2px solid #a855f7', color: '#d8b4fe' } // 7th: hollow accent
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}
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>
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{pcName(pc)}
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</span>
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<span className="text-[9px] font-medium uppercase tracking-wide text-gray-400">{kind}</span>
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</div>
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)
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}
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// A single station on the highway.
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function Station({
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index, rootPc, quality, rn, scaleLabel, isNow, isNext, width,
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}) {
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const g = guideTones(rootPc, quality)
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// hasSeventh:false → label the fallback honestly ("5th"), never call a 5th a 7th.
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const seventhKind = g.hasSeventh ? '7th' : '5th'
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// Tier the dimming exactly like ProgressionBanner: "now" is full accent, the
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// lookahead "next" is a softer glow, everything else recedes — but never below
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// a legibility floor (AA contrast on bg-panel).
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const stateClass = isNow
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? 'border-accent bg-accent/10 ring-2 ring-accent'
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: isNext
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? 'border-accent/50 bg-accent/5'
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: 'border-border bg-surface'
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const opacity = isNow ? 1 : isNext ? 0.92 : 0.7
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return (
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<div
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role="listitem"
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tabIndex={0}
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aria-current={isNow ? 'true' : undefined}
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aria-label={
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`Station ${index + 1}: ${chordName(rootPc, quality)}, ${rn}, ` +
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`solo scale ${scaleLabel}, third ${pcName(g.third)}, ` +
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`${seventhKind} ${pcName(g.seventh)}${isNow ? ', now playing' : ''}${isNext ? ', up next' : ''}`
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}
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className={
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`flex shrink-0 flex-col gap-2 rounded-xl border p-3 outline-none transition ` +
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`focus-visible:ring-2 focus-visible:ring-accent focus-visible:ring-offset-1 ` +
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`focus-visible:ring-offset-surface ${stateClass}`
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}
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style={{ minWidth: width, opacity }}
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>
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{/* Header: chord name + Roman numeral, with the lookahead flag */}
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<div className="flex items-baseline justify-between gap-2">
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<div className="flex items-baseline gap-2">
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<span className="text-lg font-bold leading-none text-gray-100">
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{chordName(rootPc, quality)}
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</span>
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<span className="text-xs font-medium text-gray-400">{rn}</span>
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</div>
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{isNow && (
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<span className="rounded bg-accent px-1.5 py-0.5 text-[9px] font-bold uppercase tracking-wider text-white">
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now
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</span>
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)}
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{isNext && (
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<span className="rounded border border-accent/60 px-1.5 py-0.5 text-[9px] font-semibold uppercase tracking-wider text-accent">
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next
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</span>
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)}
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</div>
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{/* SCALE lane: the scale to blow over (muted, per the design) */}
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<div className="text-xs text-gray-400">
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<span className="text-[9px] uppercase tracking-widest text-gray-500">solo </span>
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{scaleLabel}
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</div>
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{/* TARGET lane: the 3rd & 7th guide-tone dots */}
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<div className="mt-1 flex items-start gap-4 border-t border-border pt-2">
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<span className="mt-1 text-[9px] uppercase tracking-widest text-gray-500">aim</span>
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<GuideDot pc={g.third} kind="3rd" filled />
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<GuideDot pc={g.seventh} kind={seventhKind} filled={false} />
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</div>
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</div>
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)
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}
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// The playhead + beat grid under the whole track. Total beats = Σ bars × 4.
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// The current beat is the start of the active station (coarse, chord-accurate —
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// matches ProgressionBanner; fine beat interpolation is a later D-02 polish).
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function BeatGrid({ bars, position, bpm }) {
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const beatsPerStation = bars.map(b => (b || 1) * 4)
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const totalBeats = beatsPerStation.reduce((s, n) => s + n, 0)
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// first beat index of each station
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const stationStart = []
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let acc = 0
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for (const n of beatsPerStation) { stationStart.push(acc); acc += n }
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const nowBeat = position >= 0 && position < stationStart.length ? stationStart[position] : -1
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const pct = nowBeat >= 0 && totalBeats > 0 ? (nowBeat + 0.5) / totalBeats : 0
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return (
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<div className="mt-3">
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{/* playhead track */}
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<div
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className="relative h-1.5 w-full rounded-full bg-border"
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role="progressbar"
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aria-valuemin={0}
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aria-valuemax={totalBeats}
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aria-valuenow={Math.max(0, nowBeat)}
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aria-valuetext={
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nowBeat >= 0 ? `Beat ${nowBeat + 1} of ${totalBeats}` : 'Loop not playing'
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}
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>
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<div
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className="absolute top-0 h-1.5 rounded-full bg-accent/60"
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style={{ width: `${Math.max(0, pct * 100)}%` }}
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/>
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{nowBeat >= 0 && (
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<div
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className="absolute -top-1 h-3.5 w-3.5 -translate-x-1/2 rounded-full border-2 border-surface bg-accent"
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style={{ left: `${pct * 100}%` }}
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/>
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)}
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</div>
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{/* beat cells */}
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<div className="mt-1 flex w-full gap-px" aria-hidden="true">
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{Array.from({ length: totalBeats }, (_, i) => {
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const isNow = i === nowBeat
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// downbeat (beat 1 of a bar) gets a brighter tick
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const isDownbeat = i % 4 === 0
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return (
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<div
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key={i}
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className="h-2 flex-1 rounded-sm"
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style={{
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backgroundColor: isNow ? '#a855f7' : isDownbeat ? '#2a2a2a' : '#1a1a1a',
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opacity: isNow ? 1 : isDownbeat ? 1 : 0.7,
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}}
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/>
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)
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})}
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</div>
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{bpm ? (
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<p className="mt-1 text-right text-[10px] text-gray-500">~{Math.round(bpm)} BPM</p>
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) : null}
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</div>
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)
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}
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export default function RoadmapTrack({
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progression,
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keyRoot = 0,
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keyMode = 'major',
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position = -1,
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bpm,
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}) {
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// Tolerate a missing / malformed progression — the panel is never empty-crashed.
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if (!progression || !Array.isArray(progression.degrees) || progression.degrees.length === 0) {
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return (
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<div className="rounded-2xl border border-border bg-panel p-4 text-sm text-gray-500">
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No loop to map yet — play a progression.
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</div>
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)
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}
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const { degrees, qualities = [], rn = [], bars = [], name, id } = progression
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const n = degrees.length
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// Resolve each station to an absolute chord in the current key.
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const stations = degrees.map((deg, i) => {
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const rootPc = (((keyRoot + deg) % 12) + 12) % 12
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const quality = qualities[i] ?? 'maj'
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return {
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rootPc,
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quality,
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rn: rn[i] ?? '',
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scaleLabel: prettyScale(rootPc, quality, keyMode),
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bars: bars[i] ?? 1,
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}
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})
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// Voice-leading rails between adjacent stations, plus a wrap-around rail from
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// the last station back to the first (the loop is a wheel — a nice touch the
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// design calls for: "B holds → next loop"). Index i = rail leaving station i.
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const rails = stations.map((s, i) => {
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const next = stations[(i + 1) % n]
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return voiceLeadingPairs(
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{ root: s.rootPc, quality: s.quality },
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{ root: next.rootPc, quality: next.quality },
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)[0] ?? null // the headline rail is the 7→3 (voiceLeadingPairs lists 7th first)
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})
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const nextPos = position >= 0 ? (position + 1) % n : -1
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return (
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<section
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className="rounded-2xl border border-border bg-panel p-4"
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aria-label={`Roadmap for ${name ?? id ?? 'loop'}`}
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>
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{/* Header strip: loop name + station chord summary */}
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<header className="mb-3 flex flex-wrap items-baseline gap-x-3 gap-y-1">
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<h3 className="text-sm font-semibold uppercase tracking-widest text-gray-300">
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{name ?? 'Loop'}
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</h3>
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<span className="text-xs text-gray-500">
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{stations.map(s => chordName(s.rootPc, s.quality)).join(' → ')}
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</span>
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</header>
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{/* The highway: stations interleaved with voice-leading rails. Scrolls
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horizontally when the loop is longer than the viewport. */}
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<div className="overflow-x-auto pb-1">
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<div role="list" aria-label="Loop stations" className="flex min-w-min items-stretch">
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{stations.map((s, i) => (
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<div key={i} className="flex items-center">
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<Station
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index={i}
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rootPc={s.rootPc}
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quality={s.quality}
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rn={s.rn}
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scaleLabel={s.scaleLabel}
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isNow={i === position}
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isNext={i === nextPos}
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width={STATION_MIN_W}
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/>
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{/* rail to the next station (inter-station rails only; the
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wrap-around rail is drawn separately after the last station) */}
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{i < n - 1 && <Rail pair={rails[i]} />}
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</div>
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))}
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{/* wrap-around rail back to station 1, rendered after the last station */}
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{n > 1 && (
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<div className="flex items-center" aria-hidden="true">
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<Rail pair={rails[n - 1]} />
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<span className="ml-0.5 text-[9px] uppercase tracking-wider text-gray-500">
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loop
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</span>
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</div>
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)}
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</div>
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</div>
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{/* Playhead + beat grid */}
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<BeatGrid bars={stations.map(s => s.bars)} position={position} bpm={bpm} />
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</section>
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)
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}
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Reference in New Issue
Block a user