feat(dashboard): rotating Try-this card — one fresh substitution per loop pass (task L-74)
A compact TryThis card follows the playhead chord and shows ONE suggestion at a time, cycling to the next valid substitution each time the loop completes a pass (playhead wraps to a lower station). Over Am-C-F the F cycles Dm -> Fm -> Fmaj7 -> E7 across passes, so the app keeps offering a new idea and eventually teaches every honest move, never a wrong one. Chip taps into ChordDetailModal; 0 subs -> no card, 1 sub -> static. Mounted App.jsx-only above RelatedProgressions in the related slot; audio contract grep-clean; rotation logic exported pure and StrictMode-safe. Critic PASS (2-pass rotation trace verified). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -11,6 +11,7 @@ import DrumView from './components/DrumView'
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import { NOTES, detectKey, detectTopKeys, matchChordFromChroma, detectRepeatingProgression, getChordTones, getChordCandidates, getNoteHistoryAnalysis } from './lib/theory'
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import ChordDetailModal from './components/ChordDetailModal'
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import RelatedProgressions from './components/RelatedProgressions'
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import TryThis from './components/TryThis'
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import LoopStation from './components/LoopStation'
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import JamGuide, { KnowledgeDock } from './components/JamGuide'
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import { useLoopEngine } from './services/loopEngine'
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@@ -854,11 +855,19 @@ export default function App() {
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</>
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}
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relatedSlot={
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<RelatedProgressions
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loop={detectedProgression}
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keyInfo={effectiveKey}
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onChordClick={setSelectedChord}
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/>
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<div className="flex flex-col gap-3">
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<TryThis
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loop={detectedProgression}
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keyInfo={effectiveKey}
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currentChord={currentChord}
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onChordClick={setSelectedChord}
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/>
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<RelatedProgressions
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loop={detectedProgression}
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keyInfo={effectiveKey}
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onChordClick={setSelectedChord}
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/>
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</div>
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}
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fill={jamView}
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/>
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@@ -0,0 +1,160 @@
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import { useEffect, useRef, useState } from 'react'
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import { CHORD_TYPES, suggestSubstitutions } from '../lib/theory'
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import { chordRootPC } from '../lib/match'
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// ─── TryThis — the rotating "Try this" substitution nudge (task L-74) ─────────
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//
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// For the chord under the playhead, in the detected key, show ONE curated
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// substitution at a time (from theory.js `suggestSubstitutions`, the L-73 engine)
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// and CYCLE to the next valid idea each time the loop completes a pass. The user
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// asked for something "more surprising, more jam-like, keeps offering new ideas"
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// (2026-07-13) — so a single nudge that rotates, not a static 4-chip grid.
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// Spec: docs/design/try-this-subs.md §4/§5 (superseded to rotation by L-74's
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// ledger row). Sibling of RelatedProgressions; same micro-header + chip idiom.
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//
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// Props:
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// loop : string[] | null — the detected repeating progression (chord names)
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// keyInfo : { root, mode, confidence } | null — effective key (frames the why)
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// currentChord : string — the chord sounding NOW ("F", "Dm7")
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// onChordClick : fn(label) — opens ChordDetailModal (App's setSelectedChord)
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// Invert CHORD_TYPES suffix → quality — the app idiom (mirrors
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// RelatedProgressions' SUFFIX_TO_QUALITY). All 14 suffixes are unique.
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const SUFFIX_TO_QUALITY = Object.fromEntries(
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Object.entries(CHORD_TYPES).map(([quality, def]) => [def.suffix, quality])
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)
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// Parse a chord-name string → { rootPc, quality } (a CHORD_TYPES key) using the
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// established helpers — chordRootPC for the root pc, the CHORD_TYPES suffix
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// inversion for the quality. Never re-derived. Returns null when unparseable.
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export function parseChordName(name) {
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if (typeof name !== 'string') return null
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const rootPc = chordRootPC(name)
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if (rootPc < 0) return null
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const m = name.match(/^[A-G][b#]?(.*)$/)
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const quality = m ? SUFFIX_TO_QUALITY[m[1]] : undefined
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if (!quality) return null
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return { rootPc, quality }
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}
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// A loop pass completes when the playhead position wraps from a later station
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// back toward 0 — i.e. the new position is lower than the previous one. On that
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// wrap, advance the rotation by one idea. Pure + exported so the rotation can be
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// proven independently of React effect timing.
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export function advanceOnWrap(cycle, prevPos, pos) {
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if (pos >= 0 && prevPos != null && pos < prevPos) return cycle + 1
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return cycle
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}
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// Pick the sub shown for a given monotonic cycle counter (softest-first order
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// preserved; modulo keeps it in range as the chord — and its sub set — changes).
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export function pickSub(subs, cycle) {
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if (!subs || !subs.length) return null
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const total = subs.length
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const idx = ((cycle % total) + total) % total
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return { sub: subs[idx], idx, total }
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}
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// Circle-of-fifths categories (relative = inner ring, secondary_dominant =
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// clockwise step). Only these earn the ↻ glyph — borrowed/extension are modal /
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// vertical colour and must NOT claim the circle (docs §6).
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const CIRCLE_CATEGORIES = new Set(['relative', 'secondary_dominant'])
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const CATEGORY_TAG = {
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relative: 'relative',
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borrowed: 'borrowed',
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extension: 'colour',
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secondary_dominant: 'V7',
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}
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export default function TryThis({ loop, keyInfo, currentChord, onChordClick }) {
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const [cycle, setCycle] = useState(0)
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const lastPosRef = useRef(null)
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const lastChordRef = useRef(null)
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const target = parseChordName(currentChord)
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const loopArr = Array.isArray(loop) && loop.length ? loop : null
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const position = loopArr && target ? loopArr.indexOf(currentChord) : -1
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// Next station's root pc → gates Rule D (secondary dominant of the next chord).
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let nextRootPc
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if (loopArr && position >= 0) {
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const pc = chordRootPC(loopArr[(position + 1) % loopArr.length])
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if (pc >= 0) nextRootPc = pc
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}
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const subs = target ? suggestSubstitutions(target, keyInfo, { nextRootPc }) : []
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// Rotation: advance one idea each loop pass (playhead position wraps toward 0).
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// With no loop (position −1), advance on each genuine currentChord change so
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// the nudge still refreshes as the player moves. Detection watches the previous
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// position/chord across renders via refs (no side effects during render).
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useEffect(() => {
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const prevPos = lastPosRef.current
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const prevChord = lastChordRef.current
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lastPosRef.current = position
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lastChordRef.current = currentChord
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if (position >= 0) {
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setCycle(c => advanceOnWrap(c, prevPos, position))
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} else if (prevChord != null && prevChord !== currentChord) {
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setCycle(c => c + 1)
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}
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}, [position, currentChord])
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// 0 subs → no card (no key, atonal, or a chord with no honest sub).
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const picked = pickSub(subs, cycle)
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if (!picked) return null
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const { sub, idx, total } = picked
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const showIndicator = total > 1
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const isCircle = CIRCLE_CATEGORIES.has(sub.category)
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const tag = CATEGORY_TAG[sub.category] ?? sub.category
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return (
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<section
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className="rounded-2xl border border-border bg-panel p-3"
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aria-label={`Try this instead of ${currentChord}`}
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>
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<h4 className="mb-2 flex items-baseline justify-between gap-2 text-[10px] font-semibold uppercase tracking-widest text-gray-500">
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<span>
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Try this instead of {currentChord}
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{keyInfo?.root ? ` · in ${keyInfo.root} ${keyInfo.mode ?? 'major'}` : ''}
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</span>
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{showIndicator && (
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<span className="shrink-0 normal-case tracking-normal text-gray-500">
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{idx + 1} of {total}
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</span>
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)}
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</h4>
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<div className="flex items-baseline gap-2">
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<button
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type="button"
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onClick={() => onChordClick?.(sub.label)}
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aria-label={`${sub.label} — ${sub.why}`}
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className="shrink-0 rounded-lg border border-border bg-border px-2 py-1 text-sm font-bold leading-none text-gray-100 outline-none transition-all cursor-pointer hover:border-accent/50 hover:text-accent focus-visible:ring-2 focus-visible:ring-accent"
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>
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{sub.label}
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</button>
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<p className="min-w-0 text-[11px] leading-snug text-gray-400">
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<span className="mr-1 align-baseline text-[9px] uppercase tracking-wide text-gray-500">
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{tag}
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{isCircle && <span className="ml-0.5 text-accent" aria-hidden="true">↻</span>}
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</span>
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{sub.why}
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</p>
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</div>
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{showIndicator && (
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<div className="mt-2 flex items-center gap-1" aria-hidden="true">
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{subs.map((_, i) => (
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<span
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key={i}
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className={`h-1 w-1 rounded-full ${i === idx ? 'bg-accent' : 'bg-border'}`}
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/>
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))}
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</div>
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)}
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</section>
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)
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}
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