Files
dm-pal/src/components/ItemForge.tsx
T

276 lines
13 KiB
TypeScript

import { useState } from "react";
import { invoke } from "@tauri-apps/api/core";
import { parseLlmJson, flattenValue } from "../lib/llm-parse";
import { GeneratedImage } from "./GeneratedImage";
import { addToLore } from "../lib/lore";
import { useToast } from "./Toast";
import { addGeneration, extractTitle, type Generation } from "../lib/generations";
import { usePrefillEffect } from "../lib/usePrefill";
interface ItemMechanics {
attunement: string; // "none", "yes", or a condition string
charges: string; // "0" or "N (regen 1d6 per dawn)"
value: string; // "500 gp"
weight: string; // "2 lbs"
effect: string; // one-line effect description
}
interface ItemResponse {
name: string;
rarity: string;
type: string;
description: string;
mechanical: string | Record<string, unknown> | ItemMechanics;
lore: string;
}
const RARITIES = ["Common", "Uncommon", "Rare", "Very Rare", "Legendary", "Artifact"];
const TYPES = ["Weapon", "Armor", "Potion", "Scroll", "Wondrous Item", "Ring", "Wand", "Staff"];
interface Props {
prefill?: Generation | null;
onPrefillConsumed?: () => void;
}
export function ItemForge({ prefill, onPrefillConsumed }: Props = {}) {
const [rarity, setRarity] = useState("Rare");
const [itemType, setItemType] = useState("Wondrous Item");
const [prompt, setPrompt] = useState("");
const [item, setItem] = useState<ItemResponse | null>(null);
const [rawResponse, setRawResponse] = useState<string | null>(null);
const [loading, setLoading] = useState(false);
const [artNonce, setArtNonce] = useState(0);
const { addToast } = useToast();
usePrefillEffect(prefill ?? null, "item", () => onPrefillConsumed?.(), (g) => {
const parsed = parseLlmJson<ItemResponse>(g.data);
if (parsed) {
setItem(parsed);
setRarity(parsed.rarity || "Rare");
setItemType(parsed.type || "Wondrous Item");
addToast(`Loaded "${g.title}" from history`, "info");
}
});
// ponytail: FLUX.2 renders readable text, so the item name is painted in-image.
const artPrompt = item ? `fantasy product shot of a ${item.rarity || rarity} ${item.type || itemType} named "${item.name || "magic item"}", ${flattenValue(item.description)}, dramatic side lighting, dark velvet background, 1024x1024` : null;
async function generate() {
setLoading(true);
setItem(null);
setRawResponse(null);
try {
const result = await invoke<string>("generate", {
req: {
prompt: `Create a D&D 5e magic item with the following specifications:
Rarity: ${rarity}
Type: ${itemType}
${prompt ? `Additional details: ${prompt}` : ""}
IMPORTANT: Return ONLY a raw JSON object, with NO markdown fences, NO code blocks, NO extra text.
The response must start with { and end with }.
The JSON must have exactly these keys:
- "name": the item's evocative name (string)
- "rarity": "${rarity}" (string)
- "type": "${itemType}" (string)
- "description": a vivid 2-3 sentence physical description (string)
- "mechanical": an object with keys attunement (string: "none", "yes", or a condition), charges (string), value (string), weight (string), and effect (a one-line string describing the item's mechanical effect)
- "lore": a 1-2 sentence piece of lore or history (string)`,
system: "You are a creative D&D item designer. You MUST respond with ONLY valid JSON. No markdown fences, no code blocks, no explanation. Just the JSON object.",
temperature: 0.85,
max_tokens: 600,
ragQuery: `${rarity} ${itemType} ${prompt}`,
},
});
setRawResponse(result);
const parsed = parseLlmJson<ItemResponse>(result);
if (parsed) {
setItem(parsed);
addToast("Item forged", "success");
const title = extractTitle("item", result, `${parsed.rarity ?? rarity} ${parsed.type ?? itemType}`);
const source = `${parsed.rarity || rarity} ${parsed.type || itemType}${prompt ? ` — ${prompt}` : ""}`;
void addGeneration({ kind: "item", title, data: result, source });
void addToLore(
`Item: ${parsed.name || itemType}`,
`${parsed.name || "Magic item"}${parsed.rarity || rarity} ${parsed.type || itemType}. ${flattenValue(parsed.description)}\nMechanics: ${flattenValue(parsed.mechanical)}\nLore: ${flattenValue(parsed.lore)}`,
);
} else {
addToast("LLM returned an unparseable response", "error");
}
} catch (e) {
addToast(`Item generation failed: ${e}`, "error");
}
setLoading(false);
}
const rarityColor: Record<string, string> = {
Common: "var(--color-text-secondary)",
Uncommon: "#1eff00",
Rare: "#0070dd",
"Very Rare": "#a335ee",
Legendary: "#ff8000",
Artifact: "#e6cc80",
};
const mechanicalText = item ? flattenValue(item.mechanical) : "";
// ponytail: structured mechanics if the LLM returned the object form; fall
// back to a paragraph string for older generations.
const mech = item?.mechanical;
const isStructured =
typeof mech === "object" && mech !== null && "attunement" in mech && "effect" in mech;
const structured = isStructured ? (mech as ItemMechanics) : null;
const hasParseError = !item && rawResponse;
// ponytail: one-click "surprise me" — random rarity + type, no typed prompt.
function randomItem() {
setRarity(RARITIES[Math.floor(Math.random() * RARITIES.length)]);
setItemType(TYPES[Math.floor(Math.random() * TYPES.length)]);
setPrompt("");
setTimeout(generate, 0);
}
return (
<div className="flex flex-col gap-3">
<div className="grid grid-cols-2 gap-2">
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Rarity</label>
<select
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-xs cursor-pointer"
value={rarity}
onChange={(e) => setRarity(e.target.value)}
>
{RARITIES.map((r) => <option key={r} value={r}>{r}</option>)}
</select>
</div>
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Type</label>
<select
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-xs cursor-pointer"
value={itemType}
onChange={(e) => setItemType(e.target.value)}
>
{TYPES.map((t) => <option key={t} value={t}>{t}</option>)}
</select>
</div>
</div>
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">
Additional details (optional)
</label>
<input
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
value={prompt}
onChange={(e) => setPrompt(e.target.value)}
placeholder="e.g. a flame dagger that grants fire resistance..."
onKeyDown={(e) => e.key === "Enter" && generate()}
/>
</div>
<button
onClick={generate}
disabled={loading}
className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
>
{loading ? "⚔ Forging…" : "⚔ Forge Item"}
</button>
<button
onClick={randomItem}
disabled={loading}
title="Surprise me — random rarity and type"
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] text-[var(--color-text-dim)] px-3 py-2 text-sm hover:text-[var(--color-gold-bright)] hover:border-[var(--color-gold-bright)] transition-colors cursor-pointer disabled:opacity-50"
>
🎲 Random
</button>
{!item && !loading && !hasParseError && (
<div className="flex flex-col items-center justify-center py-8 text-center text-[var(--color-text-dim)] text-xs">
<span>No item yet.</span>
<span className="mt-1">Pick rarity + type, then Forge.</span>
</div>
)}
{item && (
<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4 flex flex-col gap-3">
<div className="flex gap-3">
<div className="shrink-0 w-24">
<GeneratedImage prompt={artPrompt} nonce={artNonce} aspect="aspect-square" />
<button
onClick={() => setArtNonce((n) => n + 1)}
className="mt-1 w-full text-[10px] text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] cursor-pointer transition-colors"
title="Regenerate item art"
>
new art
</button>
</div>
<div className="flex-1 min-w-0">
<div className="flex items-start justify-between">
<div>
<h3 className="font-heading text-lg font-bold" style={{ color: rarityColor[item.rarity] || "var(--color-gold-bright)" }}>
{item.name || "Unknown Item"}
</h3>
<div className="flex gap-2 text-xs text-[var(--color-text-dim)]">
<span>{item.rarity || rarity}</span>
<span></span>
<span>{item.type || itemType}</span>
</div>
</div>
</div>
</div>
</div>
<div>
<span className="text-[var(--color-text-secondary)] text-[10px] font-medium uppercase tracking-wider">Description</span>
<p className="text-[var(--color-text-primary)] text-sm mt-0.5 leading-relaxed">
{flattenValue(item.description)}
</p>
</div>
<div className="rounded-lg bg-[var(--color-bg-deep)] border border-[var(--color-border-glass)] p-3">
<span className="text-[var(--color-gold-bright)] text-[10px] font-medium uppercase tracking-wider">Mechanics</span>
{structured ? (
<div className="mt-1 flex flex-col gap-1">
{/* ponytail: structured fields — attunement/charges/value/weight + one-line effect */}
<div className="flex flex-wrap gap-x-3 gap-y-0.5 text-xs">
<span className="text-[var(--color-text-dim)]">Attunement: </span>
<span className="text-[var(--color-text-primary)]">{structured.attunement === "none" || !structured.attunement ? "No" : structured.attunement}</span>
<span className="text-[var(--color-text-dim)]">Charges: </span>
<span className="text-[var(--color-text-primary)]">{structured.charges || "—"}</span>
<span className="text-[var(--color-text-dim)]">Value: </span>
<span className="text-[var(--color-text-primary)]">{structured.value || "—"}</span>
<span className="text-[var(--color-text-dim)]">Weight: </span>
<span className="text-[var(--color-text-primary)]">{structured.weight || "—"}</span>
</div>
<p className="text-[var(--color-text-primary)] text-sm mt-1">{structured.effect}</p>
</div>
) : (
<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{mechanicalText}</p>
)}
</div>
<div>
<span className="text-[var(--color-text-secondary)] text-[10px] font-medium uppercase tracking-wider">Lore</span>
<p className="text-[var(--color-text-secondary)] text-sm mt-0.5 italic">
{flattenValue(item.lore)}
</p>
</div>
</div>
)}
{/* Show raw response if JSON parsing failed */}
{hasParseError && (
<details className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-subtle)]">
<summary className="px-3 py-2 text-xs text-[var(--color-text-dim)] cursor-pointer hover:text-[var(--color-text-secondary)]">
Raw LLM response (click to expand)
</summary>
<pre className="px-3 pb-3 text-xs text-[var(--color-text-secondary)] overflow-x-auto whitespace-pre-wrap">
{rawResponse}
</pre>
</details>
)}
</div>
);
}