276 lines
13 KiB
TypeScript
276 lines
13 KiB
TypeScript
import { useState } from "react";
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import { invoke } from "@tauri-apps/api/core";
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import { parseLlmJson, flattenValue } from "../lib/llm-parse";
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import { GeneratedImage } from "./GeneratedImage";
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import { addToLore } from "../lib/lore";
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import { useToast } from "./Toast";
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import { addGeneration, extractTitle, type Generation } from "../lib/generations";
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import { usePrefillEffect } from "../lib/usePrefill";
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interface ItemMechanics {
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attunement: string; // "none", "yes", or a condition string
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charges: string; // "0" or "N (regen 1d6 per dawn)"
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value: string; // "500 gp"
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weight: string; // "2 lbs"
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effect: string; // one-line effect description
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}
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interface ItemResponse {
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name: string;
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rarity: string;
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type: string;
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description: string;
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mechanical: string | Record<string, unknown> | ItemMechanics;
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lore: string;
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}
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const RARITIES = ["Common", "Uncommon", "Rare", "Very Rare", "Legendary", "Artifact"];
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const TYPES = ["Weapon", "Armor", "Potion", "Scroll", "Wondrous Item", "Ring", "Wand", "Staff"];
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interface Props {
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prefill?: Generation | null;
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onPrefillConsumed?: () => void;
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}
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export function ItemForge({ prefill, onPrefillConsumed }: Props = {}) {
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const [rarity, setRarity] = useState("Rare");
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const [itemType, setItemType] = useState("Wondrous Item");
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const [prompt, setPrompt] = useState("");
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const [item, setItem] = useState<ItemResponse | null>(null);
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const [rawResponse, setRawResponse] = useState<string | null>(null);
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const [loading, setLoading] = useState(false);
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const [artNonce, setArtNonce] = useState(0);
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const { addToast } = useToast();
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usePrefillEffect(prefill ?? null, "item", () => onPrefillConsumed?.(), (g) => {
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const parsed = parseLlmJson<ItemResponse>(g.data);
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if (parsed) {
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setItem(parsed);
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setRarity(parsed.rarity || "Rare");
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setItemType(parsed.type || "Wondrous Item");
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addToast(`Loaded "${g.title}" from history`, "info");
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}
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});
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// ponytail: FLUX.2 renders readable text, so the item name is painted in-image.
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const artPrompt = item ? `fantasy product shot of a ${item.rarity || rarity} ${item.type || itemType} named "${item.name || "magic item"}", ${flattenValue(item.description)}, dramatic side lighting, dark velvet background, 1024x1024` : null;
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async function generate() {
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setLoading(true);
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setItem(null);
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setRawResponse(null);
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try {
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const result = await invoke<string>("generate", {
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req: {
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prompt: `Create a D&D 5e magic item with the following specifications:
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Rarity: ${rarity}
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Type: ${itemType}
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${prompt ? `Additional details: ${prompt}` : ""}
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IMPORTANT: Return ONLY a raw JSON object, with NO markdown fences, NO code blocks, NO extra text.
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The response must start with { and end with }.
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The JSON must have exactly these keys:
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- "name": the item's evocative name (string)
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- "rarity": "${rarity}" (string)
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- "type": "${itemType}" (string)
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- "description": a vivid 2-3 sentence physical description (string)
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- "mechanical": an object with keys attunement (string: "none", "yes", or a condition), charges (string), value (string), weight (string), and effect (a one-line string describing the item's mechanical effect)
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- "lore": a 1-2 sentence piece of lore or history (string)`,
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system: "You are a creative D&D item designer. You MUST respond with ONLY valid JSON. No markdown fences, no code blocks, no explanation. Just the JSON object.",
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temperature: 0.85,
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max_tokens: 600,
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ragQuery: `${rarity} ${itemType} ${prompt}`,
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},
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});
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setRawResponse(result);
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const parsed = parseLlmJson<ItemResponse>(result);
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if (parsed) {
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setItem(parsed);
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addToast("Item forged", "success");
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const title = extractTitle("item", result, `${parsed.rarity ?? rarity} ${parsed.type ?? itemType}`);
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const source = `${parsed.rarity || rarity} ${parsed.type || itemType}${prompt ? ` — ${prompt}` : ""}`;
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void addGeneration({ kind: "item", title, data: result, source });
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void addToLore(
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`Item: ${parsed.name || itemType}`,
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`${parsed.name || "Magic item"} — ${parsed.rarity || rarity} ${parsed.type || itemType}. ${flattenValue(parsed.description)}\nMechanics: ${flattenValue(parsed.mechanical)}\nLore: ${flattenValue(parsed.lore)}`,
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);
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} else {
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addToast("LLM returned an unparseable response", "error");
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}
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} catch (e) {
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addToast(`Item generation failed: ${e}`, "error");
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}
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setLoading(false);
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}
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const rarityColor: Record<string, string> = {
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Common: "var(--color-text-secondary)",
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Uncommon: "#1eff00",
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Rare: "#0070dd",
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"Very Rare": "#a335ee",
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Legendary: "#ff8000",
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Artifact: "#e6cc80",
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};
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const mechanicalText = item ? flattenValue(item.mechanical) : "";
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// ponytail: structured mechanics if the LLM returned the object form; fall
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// back to a paragraph string for older generations.
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const mech = item?.mechanical;
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const isStructured =
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typeof mech === "object" && mech !== null && "attunement" in mech && "effect" in mech;
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const structured = isStructured ? (mech as ItemMechanics) : null;
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const hasParseError = !item && rawResponse;
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// ponytail: one-click "surprise me" — random rarity + type, no typed prompt.
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function randomItem() {
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setRarity(RARITIES[Math.floor(Math.random() * RARITIES.length)]);
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setItemType(TYPES[Math.floor(Math.random() * TYPES.length)]);
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setPrompt("");
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setTimeout(generate, 0);
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}
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return (
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<div className="flex flex-col gap-3">
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<div className="grid grid-cols-2 gap-2">
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<div className="flex flex-col gap-1">
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<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Rarity</label>
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<select
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className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-xs cursor-pointer"
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value={rarity}
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onChange={(e) => setRarity(e.target.value)}
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>
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{RARITIES.map((r) => <option key={r} value={r}>{r}</option>)}
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</select>
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</div>
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<div className="flex flex-col gap-1">
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<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Type</label>
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<select
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className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-xs cursor-pointer"
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value={itemType}
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onChange={(e) => setItemType(e.target.value)}
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>
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{TYPES.map((t) => <option key={t} value={t}>{t}</option>)}
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</select>
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</div>
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</div>
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<div className="flex flex-col gap-1">
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<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">
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Additional details (optional)
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</label>
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<input
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className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
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value={prompt}
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onChange={(e) => setPrompt(e.target.value)}
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placeholder="e.g. a flame dagger that grants fire resistance..."
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onKeyDown={(e) => e.key === "Enter" && generate()}
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/>
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</div>
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<button
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onClick={generate}
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disabled={loading}
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className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
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>
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{loading ? "⚔ Forging…" : "⚔ Forge Item"}
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</button>
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<button
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onClick={randomItem}
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disabled={loading}
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title="Surprise me — random rarity and type"
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className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] text-[var(--color-text-dim)] px-3 py-2 text-sm hover:text-[var(--color-gold-bright)] hover:border-[var(--color-gold-bright)] transition-colors cursor-pointer disabled:opacity-50"
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>
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🎲 Random
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</button>
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{!item && !loading && !hasParseError && (
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<div className="flex flex-col items-center justify-center py-8 text-center text-[var(--color-text-dim)] text-xs">
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<span>No item yet.</span>
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<span className="mt-1">Pick rarity + type, then Forge.</span>
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</div>
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)}
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{item && (
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<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4 flex flex-col gap-3">
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<div className="flex gap-3">
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<div className="shrink-0 w-24">
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<GeneratedImage prompt={artPrompt} nonce={artNonce} aspect="aspect-square" />
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<button
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onClick={() => setArtNonce((n) => n + 1)}
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className="mt-1 w-full text-[10px] text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] cursor-pointer transition-colors"
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title="Regenerate item art"
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>
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✨ new art
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</button>
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</div>
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<div className="flex-1 min-w-0">
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<div className="flex items-start justify-between">
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<div>
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<h3 className="font-heading text-lg font-bold" style={{ color: rarityColor[item.rarity] || "var(--color-gold-bright)" }}>
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{item.name || "Unknown Item"}
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</h3>
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<div className="flex gap-2 text-xs text-[var(--color-text-dim)]">
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<span>{item.rarity || rarity}</span>
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<span>•</span>
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<span>{item.type || itemType}</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div>
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<span className="text-[var(--color-text-secondary)] text-[10px] font-medium uppercase tracking-wider">Description</span>
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<p className="text-[var(--color-text-primary)] text-sm mt-0.5 leading-relaxed">
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{flattenValue(item.description)}
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</p>
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</div>
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<div className="rounded-lg bg-[var(--color-bg-deep)] border border-[var(--color-border-glass)] p-3">
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<span className="text-[var(--color-gold-bright)] text-[10px] font-medium uppercase tracking-wider">Mechanics</span>
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{structured ? (
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<div className="mt-1 flex flex-col gap-1">
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{/* ponytail: structured fields — attunement/charges/value/weight + one-line effect */}
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<div className="flex flex-wrap gap-x-3 gap-y-0.5 text-xs">
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<span className="text-[var(--color-text-dim)]">Attunement: </span>
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<span className="text-[var(--color-text-primary)]">{structured.attunement === "none" || !structured.attunement ? "No" : structured.attunement}</span>
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<span className="text-[var(--color-text-dim)]">Charges: </span>
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<span className="text-[var(--color-text-primary)]">{structured.charges || "—"}</span>
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<span className="text-[var(--color-text-dim)]">Value: </span>
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<span className="text-[var(--color-text-primary)]">{structured.value || "—"}</span>
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<span className="text-[var(--color-text-dim)]">Weight: </span>
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<span className="text-[var(--color-text-primary)]">{structured.weight || "—"}</span>
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</div>
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<p className="text-[var(--color-text-primary)] text-sm mt-1">{structured.effect}</p>
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</div>
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) : (
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<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{mechanicalText}</p>
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)}
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</div>
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<div>
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<span className="text-[var(--color-text-secondary)] text-[10px] font-medium uppercase tracking-wider">Lore</span>
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<p className="text-[var(--color-text-secondary)] text-sm mt-0.5 italic">
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{flattenValue(item.lore)}
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</p>
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</div>
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</div>
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)}
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{/* Show raw response if JSON parsing failed */}
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{hasParseError && (
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<details className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-subtle)]">
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<summary className="px-3 py-2 text-xs text-[var(--color-text-dim)] cursor-pointer hover:text-[var(--color-text-secondary)]">
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Raw LLM response (click to expand)
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</summary>
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<pre className="px-3 pb-3 text-xs text-[var(--color-text-secondary)] overflow-x-auto whitespace-pre-wrap">
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{rawResponse}
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</pre>
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</details>
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)}
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</div>
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);
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} |