Files
dm-pal/src/components/NpcGenerator.tsx
T
2026-07-12 22:13:43 +01:00

208 lines
9.8 KiB
TypeScript

import { parseLlmJson, ensureArray, flattenValue } from "../lib/llm-parse";
import { useState } from "react";
import { invoke } from "@tauri-apps/api/core";
import { GeneratedImage } from "./GeneratedImage";
import { addToLore } from "../lib/lore";
import { useToast } from "./Toast";
import { addGeneration, extractTitle, type Generation } from "../lib/generations";
import { usePrefillEffect } from "../lib/usePrefill";
import { RACES, BACKGROUNDS, ALIGNMENTS, randomName } from "../lib/npc-data";
import { Dice5 } from "lucide-react";
interface NpcResponse {
bio: string;
personality: string[];
goals: string[];
}
interface Props {
prefill?: Generation | null;
onPrefillConsumed?: () => void;
}
export function NpcGenerator({ prefill, onPrefillConsumed }: Props = {}) {
const [race, setRace] = useState("Dwarf");
const [background, setBackground] = useState("Guild Artisan");
const [alignment, setAlignment] = useState("Chaotic Good");
const [name, setName] = useState("");
const [npc, setNpc] = useState<NpcResponse | null>(null);
const [loading, setLoading] = useState(false);
const [error, setError] = useState("");
const [portraitNonce, setPortraitNonce] = useState(0);
const { addToast } = useToast();
usePrefillEffect(prefill ?? null, "npc", () => onPrefillConsumed?.(), (g) => {
const parsed = parseLlmJson<NpcResponse>(g.data);
if (parsed) {
setNpc(parsed);
if (g.title) setName(g.title);
addToast(`Loaded "${g.title}" from history`, "info");
}
});
// ponytail: portrait prompt mirrors the NPC inputs; FLUX.2 renders readable
// text so we drop the name in-image when one is given.
const portraitPrompt = npc ? `fantasy oil-painting portrait of a ${race} ${background.toLowerCase()}, ${alignment.toLowerCase()} demeanor, ${ensureArray(npc.personality).slice(0, 2).map(flattenValue).join(", ")}, dramatic lighting, 1024x1024${name ? `, name "${name}" rendered as a caption` : ""}` : null;
async function generate() {
setLoading(true);
setError("");
setNpc(null);
try {
const prompt = `Create a detailed NPC for a fantasy RPG:
${name ? `Name: ${name}` : "Name: (generate one)"}
Race: ${race}
Background: ${background}
Alignment: ${alignment}
Provide the response as a JSON object with exactly these keys:
- "bio": a 2-3 sentence backstory
- "personality": an array of 3-5 personality traits (each trait must be a string, not an object)
- "goals": an array of 2-3 goals or motivations (each goal must be a string, not an object)
IMPORTANT: Return ONLY a raw JSON object. NO markdown fences, NO code blocks, NO extra text. Start with { and end with }.`;
const result = await invoke<string>("generate", {
req: { prompt, system: "You are a creative D&D dungeon master. You MUST respond with ONLY valid JSON. No markdown fences, no code blocks, no explanation. Just the JSON object.", temperature: 0.8, max_tokens: 512, ragQuery: `${race} ${background} ${alignment} NPC` },
});
// Try to parse JSON from the response
const parsed = parseLlmJson<NpcResponse>(result);
if (parsed) {
setNpc(parsed);
addToast("NPC generated", "success");
// ponytail: persist to history so the user can re-open it later.
const title = name.trim() || extractTitle("npc", result, `${race} ${background}`);
const source = `${race} ${background} (${alignment})${name ? `, "${name}"` : ""}`;
void addGeneration({ kind: "npc", title, data: result, source });
// ponytail: ingest every generated NPC into lore so later generations
// stay consistent with the growing cast.
const persona = ensureArray(parsed.personality).map(flattenValue).join(", ");
const goals = ensureArray(parsed.goals).map(flattenValue).join("; ");
void addToLore(
`NPC: ${name || race + " " + background}`,
`${name || "An unnamed NPC"} — a ${race} ${background} (${alignment}). ${parsed.bio}\nPersonality: ${persona}\nGoals: ${goals}`,
);
} else {
setError("Could not parse LLM response. Try again or check your LLM connection.");
addToast("LLM returned an unparseable response", "error");
}
} catch (e) {
setError(String(e));
addToast(`NPC generation failed: ${e}`, "error");
}
setLoading(false);
}
return (
<div className="flex flex-col gap-3 h-full overflow-y-auto">
{/* Controls */}
<div className="grid grid-cols-2 gap-2">
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-xs font-medium">Name</label>
<div className="flex gap-1.5">
<input
className="flex-1 min-w-0 rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
value={name}
onChange={(e) => setName(e.target.value)}
placeholder="Random"
/>
<button
type="button"
onClick={() => setName(randomName(race))}
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-2 text-[var(--color-text-dim)] hover:text-[var(--color-gold-bright)] hover:border-[var(--color-gold-bright)] transition-colors cursor-pointer"
title={`Random ${race} name`}
aria-label={`Random ${race} name`}
>
<Dice5 size={14} />
</button>
</div>
</div>
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-xs font-medium">Race</label>
<select
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm cursor-pointer"
value={race}
onChange={(e) => setRace(e.target.value)}
>
{RACES.map((r) => <option key={r} value={r}>{r}</option>)}
</select>
</div>
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-xs font-medium">Background</label>
<select
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm cursor-pointer"
value={background}
onChange={(e) => setBackground(e.target.value)}
>
{BACKGROUNDS.map((b) => <option key={b} value={b}>{b}</option>)}
</select>
</div>
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-xs font-medium">Alignment</label>
<select
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm cursor-pointer"
value={alignment}
onChange={(e) => setAlignment(e.target.value)}
>
{ALIGNMENTS.map((a) => <option key={a} value={a}>{a}</option>)}
</select>
</div>
</div>
<button
onClick={generate}
disabled={loading}
className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
>
{loading ? "✨ Generating…" : "✨ Generate NPC"}
</button>
{/* Result */}
{error && (
<div className="rounded-lg bg-[var(--color-danger)]/10 border border-[var(--color-danger)]/30 p-3 text-[var(--color-danger)] text-xs overflow-x-auto">
{error}
</div>
)}
{npc && (
<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-3 flex flex-col gap-2">
<div className="flex gap-3">
<div className="shrink-0 w-24">
<GeneratedImage prompt={portraitPrompt} nonce={portraitNonce} aspect="aspect-square" />
<button
onClick={() => setPortraitNonce((n) => n + 1)}
className="mt-1 w-full text-[10px] text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] cursor-pointer transition-colors"
title="Regenerate portrait"
>
new portrait
</button>
</div>
<div className="flex-1 min-w-0">
<h3 className="font-heading text-[var(--color-gold-bright)] text-sm">
{name || "NPC"}
</h3>
<p className="text-[var(--color-text-primary)] text-sm leading-relaxed">{npc.bio}</p>
</div>
</div>
<div>
<span className="text-[var(--color-text-secondary)] text-xs font-medium">Personality:</span>
<div className="flex flex-wrap gap-1 mt-1">
{ensureArray(npc.personality).map((p, i) => (
<span key={i} className="rounded-full bg-[var(--color-gold-glow)] text-[var(--color-gold-bright)] px-2 py-0.5 text-xs">
{flattenValue(p)}
</span>
))}
</div>
</div>
<div>
<span className="text-[var(--color-text-secondary)] text-xs font-medium">Goals:</span>
<ul className="list-disc list-inside text-[var(--color-text-primary)] text-xs mt-1">
{ensureArray(npc.goals).map((g, i) => <li key={i}>{flattenValue(g)}</li>)}
</ul>
</div>
</div>
)}
</div>
);
}