v0.1.0-skeleton: Tauri v2 + React + TS scaffold with design system
- Tauri v2 project with greet command (invoke round-trip verified) - React + TypeScript + Vite front-end - Tailwind CSS v4 with dark blue + gold design tokens - Glassmorphism .glass-card component with backdrop-filter - BentoCard component (framer-motion, lucide-react icons) - App shell: left rail nav (56px) + title bar + bento grid dashboard - Cinzel / Inter / JetBrains Mono font stack - Dark-only design: #0a0e1a deep, #d4af37 gold accents - All design tokens as CSS custom properties - Rust backend: greet command, tauri-plugin-log - Builds successfully: cargo check, tsc, vite build, tauri build (macOS .app + .dmg)
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# AI-Powered Dungeon Master Toolkit
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*A local, offline-first desktop app built with **Tauri v2** + **Rust** that gives you every tool a DM needs — all powered by a local LLM.*
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> **TL;DR**
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> 1. Scaffold a Tauri v2 project.
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> 2. Add Rust bindings to a local LLM (`llama-cpp-2`, `llama_cpp`, or Candle).
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> 3. Build modular "utilities" (World Builder, NPC Generator, Encounter Designer, etc.).
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> 4. Wire them up in the front-end via `tauri.invoke` + Tauri Channels for streaming.
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> 5. Package and ship — no internet required after first run.
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---
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## Table of Contents
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1. [What a DM Needs](#1-what-a-dm-needs)
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2. [System Architecture](#2-system-architecture)
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3. [Quick Start — Boilerplate](#3-quick-start--boilerplate)
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4. [Local LLM Integration](#4-local-llm-integration)
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5. [Core Utilities & AI Features](#5-core-utilities--ai-features)
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6. [Front-End Architecture (React/TS)](#6-front-end-architecture-reactts)
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7. [Design System — Visual Language](#7-design-system--visual-language)
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8. [UI/UX Feature Design](#8-uiux-feature-design)
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9. [Data Persistence](#9-data-persistence)
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10. [Model Management UX](#10-model-management-ux)
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11. [Lore Search / RAG](#11-lore-search--rag)
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12. [Security & Legal Considerations](#12-security--legal-considerations)
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13. [Optional Enhancements](#13-optional-enhancements)
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14. [Resources & Quick Links](#14-resources--quick-links)
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15. [Development Checkpoints](#15-development-checkpoints)
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16. [Final Checklist](#16-final-checklist)
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---
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## 1. What a DM Needs
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| Category | Typical Items | AI-Powered Utility |
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|----------|---------------|--------------------|
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| **World & Setting** | Campaign bible, maps, lore notes | Auto-generate continents, history timelines, religions, backstory snippets |
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| **NPCs & Factions** | Sheets for each character, relationships | Create NPC bios, personality traits, dialogue hooks, agenda charts, relationship webs |
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| **Plot / Quests** | Story arcs, side quests, beats | Draft story outlines, branching choices, plot twists |
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| **Encounters** | Enemy lists, terrain descriptions | Generate balanced combat encounters, environmental modifiers, loot tables |
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| **Magic & Items** | Item descriptions, stats, rarity | Forge unique items with lore, backstory, and mechanical effects |
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| **Maps** | Tile sets, hand-drawn maps | Render vector/raster terrain, city layouts; fog-of-war overlays |
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| **Player Materials** | Character sheets, handouts | Auto-populate sheets from templates; generate handouts/flashcards |
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| **Session Management** | Logbook, notes, schedule | Track session logs, note highlights, future hook suggestions |
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| **Initiative / Combat Tracker** | Turn order, HP, conditions, round timer | Visual combat tracker with condition tracking |
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| **Dice & RNG** | Physical dice | Simulate dice rolls, record outcomes; random table roller |
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| **Rule Reference** | PHB, DMG, 5e SRD | Lookup rules (SRD/CC-BY content only), convert stats across editions |
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| **Calendar & Weather** | Fantasy calendar, seasonal events | Custom calendar system with weather generation |
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| **Soundboard / Ambience** | Audio clips | Local audio playback for tavern, combat, forest ambience |
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| **Name Generators** | Fantasy, sci-fi, historical name banks | AI-powered or procedural name generation |
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| **Puzzle / Trap Designer** | Skill-check flows, trap DCs, hints | Generate puzzle mechanics, trap stat blocks |
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| **Homebrew Importer** | Custom classes, spells, monsters | Import from Markdown/JSON templates |
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---
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## 2. System Architecture
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```
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┌────────────────────────────────────┐
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│ Front-End (TS / React) │
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│ Tauri v2 WebView · Capabilities │
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│ UI · Map Viewer · Dialog Editor │
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│ Drag-and-Drop · File Explorer │
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└───────────────▲────────────────────┘
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│
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invoke() / Channel
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│
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┌───────────────┴────────────────────┐
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│ Rust Back-End (Tauri API) │
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│ Business Logic · LLM Inference │
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│ File I/O · Session Storage │
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├───────────────▲────────────────────┤
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│ │ │
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│ llama-cpp-2 │ SQLite / JSON │
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│ (local GGUF)│ Storage Layer │
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└───────────────┴────────────────────┘
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```
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### Key Points
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- **Offline-first**: Core LLM runs locally via GGUF. Remote API is optional for higher-capacity models.
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- **Tauri v2 security**: UI runs in a sandboxed WebView; all file/system access gated by capability permissions.
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- **Plug-in-style utilities**: Each tool is a separate feature flag — start with "World Builder", add "Encounter Designer" later.
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- **Recommended Tauri plugins**:
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| Plugin | Purpose |
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|--------|---------|
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| `tauri-plugin-store` | User settings, UI state, recent campaigns |
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| `tauri-plugin-fs` | Read/write campaign JSON/Markdown files |
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| `tauri-plugin-dialog` | Open/save dialogs for campaigns and maps |
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| `tauri-plugin-sql` | SQLite for indexed NPC/location/loot lookup |
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| `tauri-plugin-log` | Structured logs from Rust and TS |
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| `tauri-plugin-updater` | Auto-updates for app and model packs |
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| `tauri-plugin-single-instance` | Prevent multiple app windows |
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| `tauri-plugin-window-state` | Remember window size/position |
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### Tauri v2 Capabilities
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Create `src-tauri/capabilities/default.json`:
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```json
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{
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"$schema": "../gen/schemas/desktop-schema.json",
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"identifier": "default",
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"description": "Main DM toolkit capability",
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"windows": ["main"],
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"permissions": [
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"core:default",
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"store:default",
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"fs:default",
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"dialog:default",
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"shell:allow-open",
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"http:default"
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]
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}
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```
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For scoped file access:
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```json
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{
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"identifier": "fs:allow-read-text-file",
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"allow": [{ "path": "$APPDATA/dm-toolkit/**" }]
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}
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```
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---
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## 3. Quick Start — Boilerplate
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### Prerequisites
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```bash
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# Rust & Cargo
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
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source $HOME/.cargo/env
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# Node (for front-end tooling)
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brew install node # macOS / Linux; or use nvm
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# Tauri v2 CLI
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npm install -D @tauri-apps/cli@latest
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```
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### Scaffold
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```bash
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npm create tauri-app@latest dm-toolkit -- --template react-ts
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cd dm-toolkit
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npm install
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npm run tauri dev
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```
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> **Note**: Tauri v2 scaffolds both `src-tauri/src/lib.rs` and `src-tauri/src/main.rs` (mobile/desktop share the lib). Import commands from `@tauri-apps/api/core`, not the old v1 path.
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### Add Dependencies
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```bash
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# LLM binding — pick one:
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cargo add llama-cpp-2 # mature, tracks upstream llama.cpp
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# cargo add llama_cpp # higher-level, easier to start
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# cargo add candle-core # pure-Rust alternative (no C++ build deps)
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# Remote API fallback
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cargo add reqwest
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# Storage
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cargo add serde_json
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cargo add sqlx # or use tauri-plugin-sql
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```
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---
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## 4. Local LLM Integration
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### 4.1 Using `llama-cpp-2` (Recommended)
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`llama-cpp-2` is a mature Rust binding that tracks the upstream llama.cpp project. The real API requires: init backend → load GGUF → create context → tokenize prompt → `decode()` batch → sampling loop → decode token-by-token.
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```rust
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// src-tauri/src/llm.rs
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use std::path::PathBuf;
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use std::sync::Arc;
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use llama_cpp_2::llama_backend::LlamaBackend;
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use llama_cpp_2::model::LlamaModel;
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use llama_cpp_2::model::params::LlamaModelParams;
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use llama_cpp_2::context::params::LlamaContextParams;
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pub struct LlmState {
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model: Arc<LlamaModel>,
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backend: LlamaBackend,
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}
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impl LlmState {
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pub fn new(model_path: &str) -> anyhow::Result<Self> {
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let backend = LlamaBackend::init()?;
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let model = LlamaModel::load_from_file(
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&backend,
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model_path,
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&LlamaModelParams::default(),
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)?;
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Ok(Self { model: Arc::new(model), backend })
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}
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pub fn generate(&self, prompt: &str, max_tokens: usize, temperature: f32) -> anyhow::Result<String> {
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let mut ctx = self.model.new_context(&self.backend, LlamaContextParams::default())?;
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let tokens = self.model.str_to_token(prompt, llama_cpp_2::model::AddBos::Always)?;
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// ... decode batch, sampling loop, collect output tokens ...
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// (Full implementation in llama-cpp-2 examples)
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todo!("Implement sampling loop")
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}
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}
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```
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> **Tip** — Keep model files in `$APPDATA/dm-toolkit/models/`. On first run, ship a small base model and let the user download heavier ones later.
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### 4.2 Streaming Tokens via Tauri Channels
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`invoke()` returns a single promise, **not** a stream. For streaming LLM tokens, use **Tauri Channels** (`Channel<T>`) or the **event system** (`app.emit()` + frontend `listen()`).
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#### Rust — Streaming Command
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```rust
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use tauri::ipc::Channel;
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use serde::Serialize;
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#[derive(Clone, Serialize)]
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#[serde(tag = "type", content = "payload", rename_all = "camelCase")]
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enum LlmEvent {
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Token(String),
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Error(String),
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Done,
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}
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#[tauri::command]
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async fn generate_stream(
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state: tauri::State<'_, LlmState>,
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prompt: String,
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max_tokens: i32,
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channel: Channel<LlmEvent>,
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) -> Result<(), String> {
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tauri::async_runtime::spawn(async move {
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// Init backend, load model, create context, tokenize...
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// For each decoded token:
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// channel.send(LlmEvent::Token(piece)).ok();
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// When done:
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// channel.send(LlmEvent::Done).ok();
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});
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Ok(())
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}
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```
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#### Front-End — Consuming the Stream
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```tsx
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import { invoke, Channel } from "@tauri-apps/api/core";
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async function streamGenerate(prompt: string) {
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const onToken = new Channel<LlmEvent>();
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onToken.onmessage = (event) => {
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switch (event.type) {
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case "Token": appendText(event.payload); break;
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case "Error": console.error(event.payload); break;
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case "Done": setStreaming(false); break;
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}
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};
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await invoke("generate_stream", { prompt, maxTokens: 512, channel: onToken });
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}
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```
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### 4.3 Optional Remote API Fallback
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```rust
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// src-tauri/src/api.rs
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use reqwest::Client;
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use serde_json::json;
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pub async fn query_openai(prompt: &str) -> anyhow::Result<String> {
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let client = Client::new();
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let res = client.post("https://api.openai.com/v1/chat/completions")
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.bearer_auth(std::env::var("OPENAI_API_KEY")?)
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.json(&json!({
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"model": "gpt-4o-mini",
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"messages": [{ "role": "user", "content": prompt }],
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"max_tokens": 512
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}))
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.send()
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.await?
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.json::<serde_json::Value>()
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.await?;
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Ok(res["choices"][0]["message"]["content"].as_str().unwrap_or("").to_string())
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}
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```
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> **Important**: GPT-4o-mini is a **remote API model**, not local. Keep local inference via GGUF and use remote APIs only as an optional fallback.
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---
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## 5. Core Utilities & AI Features
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Each module exposes a **Tauri command** (`#[tauri::command]`) that the front-end calls via `invoke`.
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| Module | Key AI Tasks | Sample Prompt |
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|--------|-------------|---------------|
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| **World Builder** | Generate continent names, climate zones, major cities, mythic legends | *"Create a fantasy continent with 3 climates and one legendary creature."* |
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| **NPC Generator** | Personality traits, background story, NPC goals, relationship webs | *"Generate a charismatic dwarf blacksmith who despises elves."* |
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| **Quest Designer** | Multi-step plot arcs, branching outcomes, hooks | *"Outline a 4-chapter quest where the party seeks the lost crown of Rithor."* |
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| **Encounter Builder** | Balanced monster groups, terrain modifiers, loot tables | *"Design an urban ambush for level-5 PCs with 3 bandits and a surprise mob."* |
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| **Item Forge** | Stat tables, lore sentences, rarity levels | *"Create a +2 longsword of fire resistance that grants invisibility once per day."* |
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| **Initiative Tracker** | Turn order, HP/conditions, round timer | Manage combat state, auto-sort by initiative |
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| **Random Tables** | Roll on customizable tables | Treasure, encounters, names, weather |
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| **Calendar & Weather** | Fantasy calendar, seasonal events | Custom calendar system with weather |
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| **Soundboard** | Local audio clips | Tavern, combat, forest ambience |
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| **Map Generator** | Procedural terrain, fog-of-war overlay | Use `react-konva` or `fabric.js` with offline vector tiles |
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| **Dice Roller** | 1-to-6 dice + custom pools | *"Roll 4d8+2."* |
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| **Session Logger** | Summarize actions, suggest next hooks | *"Summarize last session and propose a hook for the next meeting."* |
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| **Puzzle / Trap Designer** | Skill-check flows, trap DCs, hints | Generate puzzle mechanics and trap stat blocks |
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| **Name Generator** | Fantasy, sci-fi, historical name banks | Procedural or AI-powered name generation |
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| **Homebrew Importer** | Import custom content | Markdown/JSON templates for classes, spells, monsters |
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| **Handout Renderer** | Markdown → styled handout → export PNG/PDF | Generate player handouts |
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### Example: NPC Generator Command
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```rust
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// src-tauri/src/commands/npc.rs
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use tauri::command;
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#[derive(serde::Deserialize)]
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pub struct NpcRequest {
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pub name: Option<String>,
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pub race: String,
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pub class: String,
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pub alignment: String,
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}
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#[derive(serde::Serialize)]
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pub struct NpcResponse {
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pub bio: String,
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pub personality: Vec<String>,
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pub goals: Vec<String>,
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}
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#[command]
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pub fn generate_npc(req: NpcRequest) -> anyhow::Result<NpcResponse> {
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let prompt = format!(
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"Create a detailed NPC profile:\n\
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Name: {}\nRace: {}\nClass: {}\nAlignment: {}\n\n\
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Output in JSON with keys bio, personality (array), goals (array).",
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req.name.unwrap_or_else(|| "Unnamed".into()),
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req.race, req.class, req.alignment
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);
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let raw = crate::llm::generate(&prompt, 512)?;
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let parsed: NpcResponse = serde_json::from_str(&raw)?;
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Ok(parsed)
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}
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```
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---
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## 6. Front-End Architecture (React/TS)
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### State Management
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| Concern | Recommended Tool |
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|---------|------------------|
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| UI state | **Zustand** or **Jotai** |
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| Rust command data | **TanStack Query** (React Query) |
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| Type-safe bindings | **`tauri-specta`** — generates TS types from Rust commands |
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### Key Libraries
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| Need | Library |
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|------|---------|
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| Map canvas, tokens, fog-of-war | `react-konva` or `fabric.js` |
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| Quest / relationship graphs | `react-flow` |
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| Markdown editing | `@uiw/react-md-editor` |
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| Dice 3D animation | Three.js / `react-three-fiber` (optional) |
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| Layout & styling | **`tailwindcss`** + CSS Grid — bento layouts, design tokens |
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| Glassmorphism & motion | **`framer-motion`** (hover/press animations), native `backdrop-filter` |
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| Icons | **`lucide-react`** — clean, consistent line icons |
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| Scrollable panels | **`@radix-ui/react-scroll-area`** — for overflow in bento cards |
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---
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## 7. Design System — Visual Language
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The app should feel like a *magical interface* — a DM's arcane console. The aesthetic is **dark, luminous, and tactile**: deep navy backgrounds with gold accents, glass cards that glow softly, and bento layouts that put every tool within reach without clutter.
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### 7.1 Color Palette
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| Token | Hex | Usage |
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|-------|-----|-------|
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| `--bg-deep` | `#0a0e1a` | App background, outer chrome |
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| `--bg-surface` | `#111827` | Sidebar, navigation panels |
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| `--bg-card` | `#1a2236` | Bento card surfaces |
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| `--bg-card-hover` | `#1f2a42` | Hover state on cards |
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| `--border-glass` | `rgba(212, 175, 55, 0.12)` | Glass card borders (gold-tinted) |
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| `--border-subtle` | `rgba(255, 255, 255, 0.06)` | Dividers, separators |
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| `--gold-bright` | `#d4af37` | Primary accent — CTAs, active states, headings |
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| `--gold-muted` | `#a8872a` | Secondary accent — secondary buttons, icons |
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| `--gold-glow` | `rgba(212, 175, 55, 0.25)` | Glow halos, focus rings, box-shadows |
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| `--text-primary` | `#e8e0d0` | Main body text (warm off-white) |
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| `--text-secondary` | `#8b9bb4` | Muted text, labels, descriptions |
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| `--text-dim` | `#4a5568` | Disabled / placeholder text |
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| `--danger` | `#ef4444` | Error, delete, HP-zero |
|
||||
| `--success` | `#22c55e` | Success, save, HP-full |
|
||||
| `--info` | `#3b82f6` | Informational highlights |
|
||||
|
||||
### 7.2 Glassmorphism
|
||||
|
||||
Every bento card uses the same glass treatment:
|
||||
|
||||
```css
|
||||
.glass-card {
|
||||
background: rgba(26, 34, 54, 0.55); /* --bg-card at 55% opacity */
|
||||
backdrop-filter: blur(18px) saturate(1.3);
|
||||
-webkit-backdrop-filter: blur(18px) saturate(1.3);
|
||||
border: 1px solid rgba(212, 175, 55, 0.12); /* --border-glass */
|
||||
border-radius: 16px;
|
||||
box-shadow:
|
||||
0 0 0 1px rgba(255, 255, 255, 0.03),
|
||||
0 2px 8px rgba(0, 0, 0, 0.4),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.04);
|
||||
transition: box-shadow 0.2s, border-color 0.2s;
|
||||
}
|
||||
|
||||
.glass-card:hover {
|
||||
border-color: rgba(212, 175, 55, 0.25); /* --border-glass brightened */
|
||||
box-shadow:
|
||||
0 0 20px rgba(212, 175, 55, 0.08), /* --gold-glow halo */
|
||||
0 4px 16px rgba(0, 0, 0, 0.5),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.06);
|
||||
}
|
||||
```
|
||||
|
||||
**Rules of thumb:**
|
||||
- Glass cards sit on top of a subtle radial gradient or a dim background image (map, parchment texture). The blur lets the background bleed through just enough to feel *alive*.
|
||||
- On hover, a soft gold glow appears — like candlelight catching the edge of a scroll.
|
||||
- Active/selected cards get a brighter gold border (`--gold-bright`) and a stronger glow.
|
||||
- Never use full opacity backgrounds inside bento cards — the glass effect is the identity.
|
||||
|
||||
### 7.3 Bento Grid Layout
|
||||
|
||||
The main dashboard is a **CSS Grid bento** — asymmetric tiles that pack related tools together. No sidebars-within-sidebars; everything is a card on the grid.
|
||||
|
||||
```
|
||||
┌──────────────┬─────────┬─────────┐
|
||||
│ │ NPC │ Dice │
|
||||
│ World Map │ Sheet │ Roller │
|
||||
│ (2×2) │ (1×1) │ (1×1) │
|
||||
│ ├─────────┴─────────┤
|
||||
│ │ │
|
||||
├──────────────┤ Session Log │
|
||||
│ Encounter │ (2×1) │
|
||||
│ Builder │ │
|
||||
│ (1×1) ├────────┬────────┤
|
||||
│ │Initi- │ Random │
|
||||
├──────────────┤ative │ Tables │
|
||||
│ Quest │ Tracker│ (1×1) │
|
||||
│ Designer │ (1×1) │ │
|
||||
│ (2×1) │ │ │
|
||||
└──────────────┴────────┴────────┘
|
||||
```
|
||||
|
||||
**Implementation** (Tailwind + CSS Grid):
|
||||
|
||||
```tsx
|
||||
// Each bento card is a <BentoCard> wrapper around the real component.
|
||||
function BentoCard({
|
||||
children,
|
||||
className,
|
||||
span = "col-span-1 row-span-1",
|
||||
}: Props) {
|
||||
return (
|
||||
<div className={`glass-card p-4 ${span} ${className ?? ""}`}>
|
||||
{children}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// Dashboard grid
|
||||
<div className="grid grid-cols-4 grid-rows-4 gap-3 p-4 h-screen bg-bg-deep">
|
||||
<BentoCard span="col-span-2 row-span-2"><WorldMap /></BentoCard>
|
||||
<BentoCard span="col-span-1 row-span-1"><NpcSheet /></BentoCard>
|
||||
<BentoCard span="col-span-1 row-span-1"><DiceRoller /></BentoCard>
|
||||
<BentoCard span="col-span-1 row-span-1"><EncounterBuilder /></BentoCard>
|
||||
<BentoCard span="col-span-2 row-span-1"><SessionLog /></BentoCard>
|
||||
<BentoCard span="col-span-2 row-span-1"><QuestDesigner /></BentoCard>
|
||||
<BentoCard span="col-span-1 row-span-1"><InitiativeTracker /></BentoCard>
|
||||
<BentoCard span="col-span-1 row-span-1"><RandomTables /></BentoCard>
|
||||
</div>
|
||||
```
|
||||
|
||||
**Bento rules:**
|
||||
- Cards are **draggable/resizable** — DMs can reorganize their workspace per session.
|
||||
- Layout preferences persist to `tauri-plugin-store`.
|
||||
- On narrow windows (laptop), the grid collapses to a 2-column flow.
|
||||
- Each card header has a subtle gold underline and a `lucide-react` icon.
|
||||
|
||||
### 7.4 Typography
|
||||
|
||||
| Element | Font | Weight | Size |
|
||||
|---------|------|--------|------|
|
||||
| App title / H1 | *Cinzel* (serif display) | 700 | 28px |
|
||||
| Card headings / H2 | *Cinzel* | 600 | 18px |
|
||||
| Body text | *Inter* (sans-serif) | 400 | 14px |
|
||||
| Code / stat blocks | *JetBrains Mono* | 400 | 13px |
|
||||
| Dice results / numbers | *JetBrains Mono* | 700 | 24px |
|
||||
|
||||
Self-host the fonts (offline-first!):
|
||||
|
||||
```css
|
||||
@font-face { font-family: 'Cinzel'; src: url('/fonts/Cinzel-SemiBold.woff2'); font-weight: 600; }
|
||||
@font-face { font-family: 'Cinzel'; src: url('/fonts/Cinzel-Bold.woff2'); font-weight: 700; }
|
||||
@font-face { font-family: 'Inter'; src: url('/fonts/Inter-Regular.woff2'); font-weight: 400; }
|
||||
@font-face { font-family: 'Inter'; src: url('/fonts/Inter-Medium.woff2'); font-weight: 500; }
|
||||
@font-face { font-family: 'Inter'; src: url('/fonts/Inter-SemiBold.woff2'); font-weight: 600; }
|
||||
@font-face { font-family: 'JetBrains Mono'; src: url('/fonts/JetBrainsMono-Regular.woff2'); font-weight: 400; }
|
||||
@font-face { font-family: 'JetBrains Mono'; src: url('/fonts/JetBrainsMono-Bold.woff2'); font-weight: 700; }
|
||||
```
|
||||
|
||||
### 7.5 Micro-interactions & Motion
|
||||
|
||||
| Interaction | Effect |
|
||||
|-------------|--------|
|
||||
| Card hover | Gold border brightens; subtle gold `box-shadow` glow fades in (0.2s) |
|
||||
| Card press / active | Scale down to `0.985`; inner shadow deepens |
|
||||
| Dice roll | Dice tumbles with `framer-motion` spring; result number scales in with a gold flash |
|
||||
| AI generation typing | Streamed tokens fade in character-by-character with a gold cursor |
|
||||
| Tab / panel switch | Crossfade (150ms) — no hard jumps |
|
||||
| Drag bento card | Card lifts (scale 1.03, shadow deepens); drop zone outlines pulse gold |
|
||||
| HP bar change | Smooth width transition (300ms); color shifts from `--success` → `--danger` as HP drops |
|
||||
| Notification / toast | Slides in from top-right with gold left border; auto-dismisses after 4s |
|
||||
|
||||
### 7.6 Component Sketch — BentoCard
|
||||
|
||||
```tsx
|
||||
// BentoCard.tsx — the building block of the entire UI
|
||||
interface BentoCardProps {
|
||||
title: string;
|
||||
icon: React.ReactNode; // lucide-react icon
|
||||
span?: string; // tailwind grid span classes
|
||||
children: React.ReactNode;
|
||||
}
|
||||
|
||||
export function BentoCard({ title, icon, span = "col-span-1 row-span-1", children }: BentoCardProps) {
|
||||
return (
|
||||
<motion.div
|
||||
className={`glass-card flex flex-col overflow-hidden ${span}`}
|
||||
whileHover={{ scale: 1.005 }}
|
||||
whileTap={{ scale: 0.985 }}
|
||||
transition={{ type: "spring", stiffness: 400, damping: 25 }}
|
||||
>
|
||||
{/* Header */}
|
||||
<div className="flex items-center gap-2 pb-2 mb-3 border-b border-[var(--border-glass)]">
|
||||
<span className="text-[var(--gold-bright)]">{icon}</span>
|
||||
<h2 className="font-cinzel text-sm font-semibold tracking-wide text-[var(--text-primary)]">
|
||||
{title}
|
||||
</h2>
|
||||
</div>
|
||||
{/* Body */}
|
||||
<div className="flex-1 overflow-y-auto scrollbar-thin">
|
||||
{children}
|
||||
</div>
|
||||
</motion.div>
|
||||
);
|
||||
}
|
||||
```
|
||||
|
||||
### 7.7 App Shell Layout
|
||||
|
||||
```
|
||||
┌────────────────────────────────────────────────────────────┐
|
||||
│ ⚔ DM-Pal [Campaign ▾] [⚙] [_ □ ✕] │ ← Title bar (Tauri custom)
|
||||
├────┬───────────────────────────────────────────────────────┤
|
||||
│ 🗺 │ │
|
||||
│ 👤 │ Bento Grid Dashboard │
|
||||
│ ⚔ │ │
|
||||
│ 🎲 │ ┌──────────┬─────────┬─────────┐ │
|
||||
│ 📜 │ │ WorldMap │ NPC │ Dice │ │
|
||||
│ 🎵 │ │ 2×2 │ Sheet │ Roller │ │
|
||||
│ ⚙ │ │ ├─────────┴─────────┤ │
|
||||
│ │ │ │ Session Log │ │
|
||||
│ │ ├──────────┤ 2×1 │ │
|
||||
│ │ │Encounter ├────────┬─────────┤ │
|
||||
│ │ │Builder │Init. │ Random │ │
|
||||
│ │ └──────────┴────────┴─────────┘ │
|
||||
└────┴───────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
- **Left rail** (56px): icon-only nav, dark surface (`--bg-surface`), gold active indicator.
|
||||
- **Top bar**: Tauri custom title bar with app name in Cinzel, campaign dropdown, settings gear.
|
||||
- **Main area**: the bento grid, padded, on `--bg-deep` with a subtle radial gradient center for depth.
|
||||
- Cards are user-rearrangeable; layout saves to local store.
|
||||
|
||||
### 7.8 Dark Mode Is the Only Mode
|
||||
|
||||
This app is **dark-only**. The dark blue + gold palette *is* the brand — it evokes candlelit tavern tables and starlit skies. There is no light mode toggle. All design tokens above are tuned for dark backgrounds:
|
||||
|
||||
- Text contrast ratios meet WCAG AA on `--bg-card`.
|
||||
- Gold accents provide vibrancy without neon.
|
||||
- Glass blur prevents the UI from feeling flat while keeping readability.
|
||||
- Error/success states use bright red/green that pop against navy.
|
||||
|
||||
---
|
||||
|
||||
## 8. UI/UX Feature Design
|
||||
|
||||
How each feature surfaces in the bento dashboard:
|
||||
|
||||
| Feature | Bento Card Design |
|
||||
|---------|-------------------|
|
||||
| **World Map** | Large 2×2 card; interactive canvas with zoom, draggable tokens (SVG/Canvas), overlaid lore pins. Background layer is the map image; glass overlay panels for region info on hover. |
|
||||
| **NPC Sheet** | 1×1 card; gold-bordered portrait area at top; scrollable stats/bio below. AI-generated text streams in with a typing cursor. Tap the ✨ icon to regenerate. |
|
||||
| **Encounter Board** | 1×1 card; mini monster tokens dragged onto a terrain thumbnail; difficulty badge (color from `--success` → `--danger`). Tap to expand into a full-screen overlay. |
|
||||
| **Session Log** | Wide 2×1 card; Markdown editor on the left, AI summary panel on the right (glass panel). Timeline of dice rolls and events with gold timestamps. |
|
||||
| **Dice Roller Panel** | 1×1 card; big result number in JetBrains Mono 700/24px. Roll history as a subtle scrolling list below. 3D tumble animation on roll. |
|
||||
| **Initiative Tracker** | 1×1 card; vertical list of combatants, gold border on active turn. HP bars animate from green → red. Condition badges are small glass pills. |
|
||||
| **Relationship Web** | Full-screen overlay; `react-flow` graph on dark background. Edges colored by sentiment (gold = ally, red = hostile, blue = neutral). |
|
||||
| **Soundboard** | 1×1 card; grid of small glass buttons with waveform icons. Active ambience glows gold. Volume slider on each tile. |
|
||||
| **Quest Designer** | 2×1 card; branching flowchart (`react-flow`) with gold connector lines. Nodes are glass cards. AI-suggest button pulses gold when ready. |
|
||||
| **Calendar & Weather** | 1×1 card; mini calendar grid with gold today-marker. Weather icon per day. Tap to see forecast details in a glass overlay. |
|
||||
|
||||
---
|
||||
|
||||
## 9. Data Persistence
|
||||
|
||||
Two complementary storage layers:
|
||||
|
||||
| Layer | What it stores | Implementation |
|
||||
|-------|----------------|----------------|
|
||||
| **JSON / Markdown files** | World bible, session logs, character sheets — human-editable, shareable | `tauri-plugin-fs`, `$APPDATA/dm-toolkit/data/` |
|
||||
| **SQLite** | Indexed search across NPCs, locations, items, tags, relationships | `tauri-plugin-sql` (sqlite feature) or `sqlx` with WAL mode + migrations |
|
||||
|
||||
### SQLite Migrations
|
||||
|
||||
```rust
|
||||
use tauri_plugin_sql::{Migration, MigrationKind, Builder};
|
||||
|
||||
fn main() {
|
||||
let migrations = vec![Migration {
|
||||
version: 1,
|
||||
description: "create_campaign_tables",
|
||||
sql: "CREATE TABLE npcs (
|
||||
id INTEGER PRIMARY KEY,
|
||||
name TEXT,
|
||||
race TEXT,
|
||||
bio TEXT,
|
||||
tags TEXT
|
||||
);",
|
||||
kind: MigrationKind::Up,
|
||||
}];
|
||||
|
||||
tauri::Builder::default()
|
||||
.plugin(
|
||||
Builder::default()
|
||||
.add_migrations("sqlite:campaign.db", migrations)
|
||||
.build(),
|
||||
)
|
||||
.run(tauri::generate_context!())
|
||||
.expect("error while running tauri application");
|
||||
}
|
||||
```
|
||||
|
||||
### File Persistence Command
|
||||
|
||||
```rust
|
||||
use tauri::path::BaseDirectory;
|
||||
|
||||
#[tauri::command]
|
||||
async fn save_campaign(
|
||||
app: tauri::AppHandle,
|
||||
name: String,
|
||||
data: serde_json::Value,
|
||||
) -> Result<(), String> {
|
||||
let path = app
|
||||
.path()
|
||||
.resolve(format!("campaigns/{}.json", name), BaseDirectory::AppData)
|
||||
.map_err(|e| e.to_string())?;
|
||||
|
||||
std::fs::create_dir_all(path.parent().unwrap()).map_err(|e| e.to_string())?;
|
||||
std::fs::write(&path, serde_json::to_string_pretty(&data).unwrap())
|
||||
.map_err(|e| e.to_string())?;
|
||||
Ok(())
|
||||
}
|
||||
```
|
||||
|
||||
> **Tip**: Use WAL mode for concurrent reads, run migrations on startup, and periodic `VACUUM INTO` for backups.
|
||||
|
||||
---
|
||||
|
||||
## 10. Model Management UX
|
||||
|
||||
Local LLMs are not "fire and forget." Plan for:
|
||||
|
||||
| Concern | Implementation |
|
||||
|---------|---------------|
|
||||
| **First-run wizard** | Detect RAM/VRAM → recommend model size → download GGUF from HuggingFace |
|
||||
| **Model library UI** | List installed models, quant level, file size, license, hardware fit |
|
||||
| **Loading state** | Model load can take 5–30 s on HDD/CPU. Show progress bar and cancel button |
|
||||
| **GPU offloading** | Expose `n_gpu_layers` slider per model |
|
||||
| **Context length** | 2k/4k/8k selector with memory warning |
|
||||
| **Generation controls** | Streaming toggle, temperature, top-p, repeat-penalty per tool |
|
||||
| **License acceptance** | First-run "model license + download" wizard; don't silently bundle 4 GB models |
|
||||
|
||||
---
|
||||
|
||||
## 11. Lore Search / RAG
|
||||
|
||||
To keep AI-generated content consistent with your world:
|
||||
|
||||
1. **Chunk** your world bible into embeddings (local embedding model or llama.cpp embeddings).
|
||||
2. **Store** vectors in `sqlite-vec` extension or Qdrant-lite for semantic recall.
|
||||
3. **Inject** relevant lore into LLM prompts before generating content so outputs stay consistent.
|
||||
|
||||
---
|
||||
|
||||
## 12. Security & Legal Considerations
|
||||
|
||||
- **Rule content**: Use **5e SRD / OGL / CC-BY** content only for built-in rule lookups. Full PHB/DMG text is copyrighted.
|
||||
- **AI output**: AI-generated names, places, and stat blocks can still resemble Wizards IP — add a disclaimer and content moderation toggle.
|
||||
- **Model licenses**: Model files ship under their own licenses (e.g., Llama 3 requires accepting Meta's license). Build a first-run license acceptance flow.
|
||||
- **Tauri v2 security**: All file/system access goes through Rust and capability permissions — no arbitrary code execution from the WebView.
|
||||
|
||||
---
|
||||
|
||||
## 13. Optional Enhancements
|
||||
|
||||
| Feature | Implementation Hint |
|
||||
|---------|----------------------|
|
||||
| **Plugin System** | Load dynamic libraries (`.so/.dll`) that expose additional commands; register via Tauri's IPC at runtime |
|
||||
| **Community Share Hub** | Sync campaigns via P2P or Git repo (DMs can clone and pull) |
|
||||
| **Multiplayer Mode** | Use `tauri::ipc` over WebSocket to synchronize DM/player states in real time |
|
||||
| **Voice-to-Text** | Integrate Whisper for dictating notes or NPC dialogues |
|
||||
| **Custom Fine-Tuning** | Store prompt libraries locally; fine-tune the local model on your campaign data |
|
||||
|
||||
---
|
||||
|
||||
## 14. Resources & Quick Links
|
||||
|
||||
- **Tauri v2 Docs** — https://tauri.app/
|
||||
- **Rust Book** — https://doc.rust-lang.org/book/
|
||||
- **llama-cpp-2 (Rust bindings)** — https://github.com/utilityai/llama-cpp-rs
|
||||
- **OpenAI API** — https://platform.openai.com/docs/api-reference/chat/create
|
||||
- **React Flow** — https://reactflow.dev/
|
||||
- **SQLite + SQLx** — https://docs.rs/sqlx/latest/sqlx/
|
||||
- **tauri-specta** — https://github.com/specta-rs/tauri-specta
|
||||
- **react-konva** — https://github.com/konvajs/react-konva
|
||||
- **Tailwind CSS** — https://tailwindcss.com/
|
||||
- **Framer Motion** — https://www.framer.com/motion/
|
||||
- **Lucide Icons** — https://lucide.dev/
|
||||
- **Cinzel Font** — https://fonts.google.com/specimen/Cinzel
|
||||
- **Inter Font** — https://fonts.google.com/specimen/Inter
|
||||
|
||||
---
|
||||
|
||||
## 15. Development Checkpoints
|
||||
|
||||
### Milestone 1 — Skeleton & Hello World
|
||||
- [ ] Scaffold with `npm create tauri-app@latest` (react-ts template)
|
||||
- [ ] Configure Tauri v2 capabilities (`src-tauri/capabilities/default.json`)
|
||||
- [ ] Verify `invoke()` round-trip works with a simple `greet` command
|
||||
- [ ] Add `tauri-plugin-store`, `tauri-plugin-fs`, `tauri-plugin-log`
|
||||
- [ ] Commit and tag `v0.1.0-skeleton`
|
||||
|
||||
### Milestone 2 — LLM Integration
|
||||
- [ ] Integrate `llama-cpp-2` (or chosen binding) — load a small GGUF model
|
||||
- [ ] Implement basic `generate(prompt, max_tokens)` command
|
||||
- [ ] Implement streaming via Tauri Channels (`Channel<LlmEvent>`)
|
||||
- [ ] Build first-run model download/license wizard UI
|
||||
- [ ] Add generation controls (temperature, top-p, context length)
|
||||
- [ ] Commit and tag `v0.2.0-llm`
|
||||
|
||||
### Milestone 3 — Persistence Layer
|
||||
- [ ] Set up `tauri-plugin-sql` with SQLite + migrations
|
||||
- [ ] Implement `save_campaign` / `load_campaign` commands
|
||||
- [ ] Build JSON/Markdown file import/export
|
||||
- [ ] Commit and tag `v0.3.0-storage`
|
||||
|
||||
### Milestone 4 — Core Utilities & Design System (First Pass)
|
||||
- [ ] NPC Generator command + UI
|
||||
- [ ] World Builder command + UI
|
||||
- [ ] Encounter Builder command + UI
|
||||
- [ ] Session Logger command + UI
|
||||
- [ ] Dice Roller command + UI
|
||||
- [ ] Implement design system: `BentoCard`, glassmorphism, dark blue + gold tokens
|
||||
- [ ] Build bento grid dashboard shell with left rail nav
|
||||
- [ ] Commit and tag `v0.4.0-utilities`
|
||||
|
||||
### Milestone 5 — DM-Specific Tools
|
||||
- [ ] Initiative / Combat Tracker
|
||||
- [ ] Random Tables roller
|
||||
- [ ] Map viewer with fog-of-war (`react-konva`)
|
||||
- [ ] Calendar & Weather generator
|
||||
- [ ] Relationship web (`react-flow`)
|
||||
- [ ] Commit and tag `v0.5.0-dm-tools`
|
||||
|
||||
### Milestone 6 — Lore RAG & Polish
|
||||
- [ ] Add lore chunking + embedding storage (`sqlite-vec`)
|
||||
- [ ] Inject retrieved lore into LLM prompts
|
||||
- [ ] Soundboard / ambience module
|
||||
- [ ] Handout renderer (Markdown → PDF)
|
||||
- [ ] Polish all glassmorphism effects, micro-interactions, and gold glow states
|
||||
- [ ] Ensure WCAG AA contrast on all text over glass cards
|
||||
- [ ] Responsive bento collapse (2-column on narrow windows)
|
||||
- [ ] Accessibility pass (keyboard nav, screen reader labels, focus rings in `--gold-bright`)
|
||||
- [ ] Commit and tag `v0.6.0-lore-polish`
|
||||
|
||||
### Milestone 7 — Testing, CI, Distribution
|
||||
- [ ] Unit tests for dice math, encounter balance, storage migrations
|
||||
- [ ] Cross-platform CI with `tauri-apps/tauri-action`
|
||||
- [ ] Code signing for macOS and Windows
|
||||
- [ ] Auto-updater with `tauri-plugin-updater` + delta updates for model packs
|
||||
- [ ] Package with `npm run tauri build`
|
||||
- [ ] Commit and tag `v1.0.0-release`
|
||||
|
||||
---
|
||||
|
||||
## 16. Final Checklist
|
||||
|
||||
A consolidated checklist covering all phases:
|
||||
|
||||
1. [ ] Scaffold with `npm create tauri-app@latest` (Tauri v2, react-ts)
|
||||
2. [ ] Configure capabilities (`src-tauri/capabilities/default.json`)
|
||||
3. [ ] Integrate local LLM binding (`llama-cpp-2`, `llama_cpp`, or Candle)
|
||||
4. [ ] Stream tokens via Tauri Channels (not raw `invoke`)
|
||||
5. [ ] Add persistence: `tauri-plugin-store` + `tauri-plugin-fs` + `tauri-plugin-sql`
|
||||
6. [ ] Implement design system: glassmorphism, bento grid, dark blue + gold palette, Cinzel/Inter/JetBrains Mono fonts
|
||||
7. [ ] Implement core utilities: World Builder, NPC Generator, Encounter Builder, Item Forge, Session Logger, Dice Roller
|
||||
8. [ ] Implement DM-specific tools: Initiative Tracker, Random Tables, Fog-of-War, Calendar, Relationship Web, Soundboard
|
||||
9. [ ] Add lore RAG / semantic search (`sqlite-vec`)
|
||||
10. [ ] Build first-run model download / license wizard
|
||||
11. [ ] Add tests, CI (`tauri-action`), code signing, updater, then package with `npm run tauri build`
|
||||
|
||||
---
|
||||
|
||||
**You're now ready to spin up your own AI-powered Dungeon Master toolkit!**
|
||||
|
||||
Happy crafting — may your dice always land favorably! 🎲
|
||||
Reference in New Issue
Block a user