feat: World Builder, Item Forge, Quest Designer + sidebar navigation
- World Builder: AI-generated worlds with regions, landmarks, conflicts, cultures - Item Forge: AI magic item generator with rarity-colored headers, mechanical/lore sections - Quest Designer: AI quest generator with step-through navigation, choices, twist, reward - Sidebar now navigates to dedicated full-screen views for every tool - Bento dashboard cards have 'Expand' buttons opening detail views - Back arrow (←) in title bar returns to dashboard - Dashboard grid expanded to 5 rows to accommodate Item Forge - All three new tools also work in compact dashboard mode - Full production build clean
This commit is contained in:
+21
-20
@@ -11,6 +11,7 @@ import {
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Sparkles,
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Timer,
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Calendar,
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Wand2,
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} from "lucide-react";
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import { useState } from "react";
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import { Dashboard } from "./components/Dashboard";
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@@ -22,6 +23,9 @@ import { EncounterBuilder } from "./components/EncounterBuilder";
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import { InitiativeTracker } from "./components/InitiativeTracker";
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import { RandomTables } from "./components/RandomTables";
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import { CalendarWidget } from "./components/CalendarWidget";
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import { WorldBuilder } from "./components/WorldBuilder";
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import { ItemForge } from "./components/ItemForge";
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import { QuestDesigner } from "./components/QuestDesigner";
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export type View =
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| "dashboard"
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@@ -35,11 +39,13 @@ export type View =
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| "tables"
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| "calendar"
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| "quest"
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| "items"
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| "settings";
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const navItems: { icon: typeof Map; label: string; view: View }[] = [
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{ icon: Map, label: "World", view: "world" },
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{ icon: User, label: "NPCs", view: "npcs" },
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{ icon: Wand2, label: "Items", view: "items" },
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{ icon: Swords, label: "Encounter", view: "encounter" },
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{ icon: Dice5, label: "Dice", view: "dice" },
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{ icon: ScrollText, label: "Session", view: "session" },
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@@ -65,27 +71,11 @@ function renderView(view: View): React.ReactNode {
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case "settings":
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return <SettingsPanel />;
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case "world":
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return (
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<div className="flex items-center justify-center h-full text-[var(--color-text-dim)]">
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<div className="text-center">
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<Map size={64} className="mx-auto mb-4 opacity-30" />
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<p className="text-lg font-heading">World Map</p>
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<p className="text-sm mt-2">Interactive map canvas coming soon</p>
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<p className="text-xs mt-1 opacity-60">react-konva integration pending</p>
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</div>
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</div>
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);
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return <WorldBuilder />;
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case "quest":
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return (
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<div className="flex items-center justify-center h-full text-[var(--color-text-dim)]">
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<div className="text-center">
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<Sparkles size={64} className="mx-auto mb-4 opacity-30" />
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<p className="text-lg font-heading">Quest Designer</p>
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<p className="text-sm mt-2">Branching flowchart coming soon</p>
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<p className="text-xs mt-1 opacity-60">react-flow integration pending</p>
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</div>
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</div>
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);
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return <QuestDesigner />;
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case "items":
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return <ItemForge />;
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case "sound":
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return (
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<div className="flex items-center justify-center h-full text-[var(--color-text-dim)]">
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@@ -165,6 +155,17 @@ export default function App() {
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>
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<Sparkles size={18} />
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</button>
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<button
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onClick={() => setView("quest")}
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className={`w-10 h-10 rounded-lg flex items-center justify-center transition-colors cursor-pointer ${
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view === "quest"
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? "bg-[var(--color-bg-card)] text-[var(--color-gold-bright)]"
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: "text-[var(--color-text-dim)] hover:text-[var(--color-text-secondary)] hover:bg-[var(--color-bg-card)]"
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}`}
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title="Quest Designer"
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>
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<Sparkles size={16} />
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</button>
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<button
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onClick={() => setView("calendar")}
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className={`w-10 h-10 rounded-lg flex items-center justify-center transition-colors cursor-pointer ${
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@@ -9,6 +9,7 @@ import {
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Volume2,
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Calendar,
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Maximize2,
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Wand2,
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} from "lucide-react";
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import { BentoCard } from "./BentoCard";
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import type { View } from "../App";
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@@ -19,17 +20,18 @@ interface DashboardProps {
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export function Dashboard({ onNavigate }: DashboardProps) {
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return (
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<div className="grid grid-cols-4 grid-rows-4 gap-3 p-4 h-full bg-[var(--color-bg-deep)]">
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<div className="grid grid-cols-4 grid-rows-5 gap-3 p-4 h-full bg-[var(--color-bg-deep)] overflow-y-auto">
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{/* World Map — 2×2 */}
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<BentoCard title="World Map" icon={<Map size={16} />} span="col-span-2 row-span-2">
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<div className="flex flex-col items-center justify-center h-full text-[var(--color-text-dim)] text-sm gap-2">
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<Map size={48} className="opacity-30" />
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<p>Map canvas coming soon</p>
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<BentoCard title="World Builder" icon={<Map size={16} />} span="col-span-2 row-span-2">
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<div className="flex flex-col h-full">
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<div className="flex-1 overflow-hidden">
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<WorldBuilder />
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</div>
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<button
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onClick={() => onNavigate("world")}
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className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs flex items-center gap-1 cursor-pointer transition-colors"
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className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs flex items-center justify-center gap-1 cursor-pointer transition-colors mt-1 pt-2 border-t border-[var(--color-border-subtle)]"
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>
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<Maximize2 size={12} /> Open full view
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<Maximize2 size={12} /> Expand
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</button>
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</div>
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</BentoCard>
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@@ -96,14 +98,15 @@ export function Dashboard({ onNavigate }: DashboardProps) {
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{/* Quest Designer — 2×1 */}
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<BentoCard title="Quest Designer" icon={<Sparkles size={16} />} span="col-span-2 row-span-1">
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<div className="flex flex-col items-center justify-center h-full text-[var(--color-text-dim)] text-sm gap-2">
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<Sparkles size={32} className="opacity-30" />
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<p>Quest flowchart coming soon</p>
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<div className="flex flex-col h-full">
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<div className="flex-1 overflow-hidden">
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<QuestDesigner />
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</div>
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<button
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onClick={() => onNavigate("quest")}
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className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs flex items-center gap-1 cursor-pointer transition-colors"
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className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs flex items-center justify-center gap-1 cursor-pointer transition-colors mt-1 pt-2 border-t border-[var(--color-border-subtle)]"
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>
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<Maximize2 size={12} /> Open
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<Maximize2 size={12} /> Expand
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</button>
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</div>
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</BentoCard>
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@@ -160,6 +163,21 @@ export function Dashboard({ onNavigate }: DashboardProps) {
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<p>Soundboard coming soon</p>
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</div>
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</BentoCard>
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{/* Item Forge — 2×1 */}
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<BentoCard title="Item Forge" icon={<Wand2 size={16} />} span="col-span-2 row-span-1">
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<div className="flex flex-col h-full">
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<div className="flex-1 overflow-hidden">
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<ItemForge />
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</div>
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<button
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onClick={() => onNavigate("items")}
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className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs flex items-center justify-center gap-1 cursor-pointer transition-colors mt-1 pt-2 border-t border-[var(--color-border-subtle)]"
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>
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<Maximize2 size={12} /> Expand
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</button>
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</div>
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</BentoCard>
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</div>
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);
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}
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@@ -171,4 +189,7 @@ import { SessionLogger } from "./SessionLogger";
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import { EncounterBuilder } from "./EncounterBuilder";
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import { InitiativeTracker } from "./InitiativeTracker";
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import { RandomTables } from "./RandomTables";
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import { CalendarWidget } from "./CalendarWidget";
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import { CalendarWidget } from "./CalendarWidget";
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import { WorldBuilder } from "./WorldBuilder";
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import { QuestDesigner } from "./QuestDesigner";
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import { ItemForge } from "./ItemForge";
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@@ -0,0 +1,154 @@
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import { useState } from "react";
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import { invoke } from "@tauri-apps/api/core";
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interface ItemResponse {
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name: string;
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rarity: string;
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type: string;
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description: string;
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mechanical: string;
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lore: string;
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}
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const RARITIES = ["Common", "Uncommon", "Rare", "Very Rare", "Legendary", "Artifact"];
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const TYPES = ["Weapon", "Armor", "Potion", "Scroll", "Wondrous Item", "Ring", "Wand", "Staff"];
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export function ItemForge() {
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const [rarity, setRarity] = useState("Rare");
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const [itemType, setItemType] = useState("Wondrous Item");
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const [prompt, setPrompt] = useState("");
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const [item, setItem] = useState<ItemResponse | null>(null);
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const [loading, setLoading] = useState(false);
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const [error, setError] = useState("");
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async function generate() {
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setLoading(true);
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setError("");
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setItem(null);
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try {
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const result = await invoke<string>("generate", {
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req: {
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prompt: `Create a D&D 5e magic item with the following specifications:
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Rarity: ${rarity}
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Type: ${itemType}
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${prompt ? `Additional details: ${prompt}` : ""}
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Provide the response as a JSON object with exactly these keys:
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- "name": the item's evocative name
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- "rarity": "${rarity}"
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- "type": "${itemType}"
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- "description": a vivid 2-3 sentence physical description
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- "mechanical": the item's game mechanics (what it does, charges, etc.)
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- "lore": a 1-2 sentence piece of lore or history about the item`,
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system: "You are a creative D&D item designer. Always respond with valid JSON only.",
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temperature: 0.85,
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max_tokens: 500,
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},
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});
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const jsonMatch = result.match(/\{[\s\S]*\}/);
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if (jsonMatch) {
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setItem(JSON.parse(jsonMatch[0]) as ItemResponse);
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} else {
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setError("LLM did not return valid JSON.\n" + result);
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}
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} catch (e) {
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setError(String(e));
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}
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setLoading(false);
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}
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const rarityColor: Record<string, string> = {
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Common: "var(--color-text-secondary)",
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Uncommon: "#1eff00",
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Rare: "#0070dd",
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"Very Rare": "#a335ee",
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Legendary: "#ff8000",
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Artifact: "#e6cc80",
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};
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return (
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<div className="flex flex-col gap-3">
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<div className="grid grid-cols-2 gap-2">
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<div className="flex flex-col gap-1">
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<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Rarity</label>
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<select
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className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-xs cursor-pointer"
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value={rarity}
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onChange={(e) => setRarity(e.target.value)}
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>
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{RARITIES.map((r) => <option key={r} value={r}>{r}</option>)}
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</select>
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</div>
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<div className="flex flex-col gap-1">
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<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Type</label>
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<select
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className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-xs cursor-pointer"
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value={itemType}
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onChange={(e) => setItemType(e.target.value)}
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>
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{TYPES.map((t) => <option key={t} value={t}>{t}</option>)}
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</select>
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</div>
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</div>
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<div className="flex flex-col gap-1">
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<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">
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Additional details (optional)
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</label>
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<input
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className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
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value={prompt}
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onChange={(e) => setPrompt(e.target.value)}
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placeholder="e.g. a flame dagger that grants fire resistance..."
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onKeyDown={(e) => e.key === "Enter" && generate()}
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/>
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</div>
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<button
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onClick={generate}
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disabled={loading}
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className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
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>
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{loading ? "⚔ Forging…" : "⚔ Forge Item"}
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</button>
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{error && (
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<div className="rounded-lg bg-[var(--color-danger)]/10 border border-[var(--color-danger)]/30 p-3 text-[var(--color-danger)] text-xs">
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{error}
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</div>
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)}
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{item && (
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<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4 flex flex-col gap-3">
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<div className="flex items-start justify-between">
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<div>
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<h3 className="font-heading text-lg font-bold" style={{ color: rarityColor[item.rarity] || "var(--color-gold-bright)" }}>
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{item.name}
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</h3>
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<div className="flex gap-2 text-xs text-[var(--color-text-dim)]">
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<span>{item.rarity}</span>
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<span>•</span>
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<span>{item.type}</span>
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</div>
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</div>
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</div>
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<div>
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<span className="text-[var(--color-text-secondary)] text-[10px] font-medium uppercase tracking-wider">Description</span>
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<p className="text-[var(--color-text-primary)] text-sm mt-0.5 leading-relaxed">{item.description}</p>
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</div>
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<div className="rounded-lg bg-[var(--color-bg-deep)] border border-[var(--color-border-glass)] p-3">
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<span className="text-[var(--color-gold-bright)] text-[10px] font-medium uppercase tracking-wider">Mechanics</span>
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<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{item.mechanical}</p>
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</div>
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<div>
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<span className="text-[var(--color-text-secondary)] text-[10px] font-medium uppercase tracking-wider">Lore</span>
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<p className="text-[var(--color-text-secondary)] text-sm mt-0.5 italic">{item.lore}</p>
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</div>
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</div>
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)}
|
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</div>
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);
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}
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@@ -0,0 +1,191 @@
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import { useState } from "react";
|
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import { invoke } from "@tauri-apps/api/core";
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|
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interface QuestStep {
|
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title: string;
|
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description: string;
|
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choice?: string;
|
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}
|
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|
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interface QuestResponse {
|
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title: string;
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hook: string;
|
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steps: QuestStep[];
|
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twist: string;
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reward: string;
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}
|
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|
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export function QuestDesigner() {
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const [theme, setTheme] = useState("");
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const [level, setLevel] = useState(5);
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const [quest, setQuest] = useState<QuestResponse | null>(null);
|
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const [currentStep, setCurrentStep] = useState(0);
|
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const [loading, setLoading] = useState(false);
|
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const [error, setError] = useState("");
|
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|
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async function generate() {
|
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setLoading(true);
|
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setError("");
|
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setQuest(null);
|
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setCurrentStep(0);
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try {
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const result = await invoke<string>("generate", {
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req: {
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prompt: `Design a D&D quest for level ${level} characters.
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${theme ? `Theme: ${theme}` : ""}
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|
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Provide the response as a JSON object with exactly these keys:
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- "title": a catchy quest name
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- "hook": 1-2 sentences describing how the party gets involved
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- "steps": an array of 3-5 quest steps, each with "title" and "description" (2-3 sentences each), and optionally "choice" (a meaningful decision the party faces)
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- "twist": a surprise revelation or complication
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- "reward": what the party gains on completion`,
|
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system: "You are a creative D&D quest designer. Always respond with valid JSON only.",
|
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temperature: 0.85,
|
||||
max_tokens: 700,
|
||||
},
|
||||
});
|
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const jsonMatch = result.match(/\{[\s\S]*\}/);
|
||||
if (jsonMatch) {
|
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setQuest(JSON.parse(jsonMatch[0]) as QuestResponse);
|
||||
} else {
|
||||
setError("LLM did not return valid JSON.\n" + result);
|
||||
}
|
||||
} catch (e) {
|
||||
setError(String(e));
|
||||
}
|
||||
setLoading(false);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="flex flex-col gap-4">
|
||||
<div className="flex flex-col gap-2">
|
||||
<div className="grid grid-cols-3 gap-2">
|
||||
<div className="col-span-2 flex flex-col gap-1">
|
||||
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Quest Theme</label>
|
||||
<input
|
||||
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
|
||||
value={theme}
|
||||
onChange={(e) => setTheme(e.target.value)}
|
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placeholder="e.g. haunted forest, political intrigue, dragon's lair..."
|
||||
onKeyDown={(e) => e.key === "Enter" && generate()}
|
||||
/>
|
||||
</div>
|
||||
<div className="flex flex-col gap-1">
|
||||
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Party Level</label>
|
||||
<input
|
||||
type="number"
|
||||
min={1}
|
||||
max={20}
|
||||
value={level}
|
||||
onChange={(e) => setLevel(parseInt(e.target.value) || 1)}
|
||||
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm font-mono"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<button
|
||||
onClick={generate}
|
||||
disabled={loading}
|
||||
className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
|
||||
>
|
||||
{loading ? "✨ Designing…" : "✨ Design Quest"}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{error && (
|
||||
<div className="rounded-lg bg-[var(--color-danger)]/10 border border-[var(--color-danger)]/30 p-3 text-[var(--color-danger)] text-xs">
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{quest && (
|
||||
<div className="flex flex-col gap-3">
|
||||
{/* Quest title & hook */}
|
||||
<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4">
|
||||
<h3 className="font-heading text-[var(--color-gold-bright)] text-lg font-bold mb-1">
|
||||
{quest.title}
|
||||
</h3>
|
||||
<p className="text-[var(--color-text-secondary)] text-sm italic leading-relaxed">
|
||||
{quest.hook}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Steps - step-through view */}
|
||||
{quest.steps?.length > 0 && (
|
||||
<div>
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<h4 className="text-[var(--color-text-secondary)] text-xs font-medium">
|
||||
Quest Steps
|
||||
</h4>
|
||||
<div className="flex gap-1">
|
||||
{quest.steps.map((_, i) => (
|
||||
<button
|
||||
key={i}
|
||||
onClick={() => setCurrentStep(i)}
|
||||
className={`w-6 h-6 rounded-full text-[10px] font-mono flex items-center justify-center cursor-pointer transition-colors ${
|
||||
i === currentStep
|
||||
? "bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)]"
|
||||
: i < currentStep
|
||||
? "bg-[var(--color-success)]/20 text-[var(--color-success)]"
|
||||
: "bg-[var(--color-bg-surface)] text-[var(--color-text-dim)] border border-[var(--color-border-subtle)]"
|
||||
}`}
|
||||
>
|
||||
{i + 1}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4">
|
||||
<h5 className="text-[var(--color-text-primary)] text-sm font-semibold mb-1">
|
||||
Step {currentStep + 1}: {quest.steps[currentStep].title}
|
||||
</h5>
|
||||
<p className="text-[var(--color-text-secondary)] text-sm leading-relaxed">
|
||||
{quest.steps[currentStep].description}
|
||||
</p>
|
||||
{quest.steps[currentStep].choice && (
|
||||
<div className="mt-2 rounded-lg bg-[var(--color-bg-deep)] border-l-2 border-[var(--color-gold-bright)] px-3 py-2">
|
||||
<span className="text-[var(--color-gold-bright)] text-[10px] font-medium uppercase tracking-wider">Choice</span>
|
||||
<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{quest.steps[currentStep].choice}</p>
|
||||
</div>
|
||||
)}
|
||||
<div className="flex justify-between mt-3">
|
||||
<button
|
||||
onClick={() => setCurrentStep(Math.max(0, currentStep - 1))}
|
||||
disabled={currentStep === 0}
|
||||
className="text-[var(--color-text-dim)] hover:text-[var(--color-text-primary)] text-xs cursor-pointer disabled:opacity-30 disabled:cursor-default"
|
||||
>
|
||||
← Previous
|
||||
</button>
|
||||
<button
|
||||
onClick={() => setCurrentStep(Math.min(quest.steps.length - 1, currentStep + 1))}
|
||||
disabled={currentStep === quest.steps.length - 1}
|
||||
className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs cursor-pointer disabled:opacity-30 disabled:cursor-default"
|
||||
>
|
||||
Next →
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Twist */}
|
||||
{quest.twist && (
|
||||
<div className="rounded-lg border-l-2 border-[var(--color-danger)] bg-[var(--color-bg-surface)] px-4 py-3">
|
||||
<span className="text-[var(--color-danger)] text-[10px] font-medium uppercase tracking-wider">Twist</span>
|
||||
<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{quest.twist}</p>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Reward */}
|
||||
{quest.reward && (
|
||||
<div className="rounded-lg border-l-2 border-[var(--color-gold-bright)] bg-[var(--color-bg-surface)] px-4 py-3">
|
||||
<span className="text-[var(--color-gold-bright)] text-[10px] font-medium uppercase tracking-wider">Reward</span>
|
||||
<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{quest.reward}</p>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
import { useState } from "react";
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
|
||||
interface WorldResponse {
|
||||
name: string;
|
||||
description: string;
|
||||
regions: string[];
|
||||
landmarks: string[];
|
||||
conflicts: string[];
|
||||
cultures: string[];
|
||||
}
|
||||
|
||||
export function WorldBuilder() {
|
||||
const [theme, setTheme] = useState("high fantasy");
|
||||
const [world, setWorld] = useState<WorldResponse | null>(null);
|
||||
const [loading, setLoading] = useState(false);
|
||||
const [error, setError] = useState("");
|
||||
|
||||
async function generate() {
|
||||
setLoading(true);
|
||||
setError("");
|
||||
setWorld(null);
|
||||
try {
|
||||
const result = await invoke<string>("generate", {
|
||||
req: {
|
||||
prompt: `Create a detailed fantasy world with the theme: "${theme}".
|
||||
|
||||
Provide the response as a JSON object with exactly these keys:
|
||||
- "name": the world's name
|
||||
- "description": a 2-3 sentence overview
|
||||
- "regions": an array of 3-4 region names with brief descriptions
|
||||
- "landmarks": an array of 2-3 notable landmarks
|
||||
- "conflicts": an array of 2-3 major conflicts or tensions
|
||||
- "cultures": an array of 2-3 distinct cultures or peoples`,
|
||||
system: "You are a creative world-building DM. Always respond with valid JSON only.",
|
||||
temperature: 0.9,
|
||||
max_tokens: 600,
|
||||
},
|
||||
});
|
||||
const jsonMatch = result.match(/\{[\s\S]*\}/);
|
||||
if (jsonMatch) {
|
||||
setWorld(JSON.parse(jsonMatch[0]) as WorldResponse);
|
||||
} else {
|
||||
setError("LLM did not return valid JSON.\n" + result);
|
||||
}
|
||||
} catch (e) {
|
||||
setError(String(e));
|
||||
}
|
||||
setLoading(false);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="flex flex-col gap-4">
|
||||
<div className="flex flex-col gap-2">
|
||||
<label className="text-[var(--color-text-secondary)] text-xs font-medium">
|
||||
World Theme
|
||||
</label>
|
||||
<input
|
||||
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
|
||||
value={theme}
|
||||
onChange={(e) => setTheme(e.target.value)}
|
||||
placeholder="e.g. high fantasy, dark post-apocalyptic, steampunk..."
|
||||
onKeyDown={(e) => e.key === "Enter" && generate()}
|
||||
/>
|
||||
<button
|
||||
onClick={generate}
|
||||
disabled={loading}
|
||||
className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
|
||||
>
|
||||
{loading ? "✨ Generating…" : "✨ Generate World"}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{error && (
|
||||
<div className="rounded-lg bg-[var(--color-danger)]/10 border border-[var(--color-danger)]/30 p-3 text-[var(--color-danger)] text-xs overflow-x-auto">
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{world && (
|
||||
<div className="flex flex-col gap-3">
|
||||
{/* World name and description */}
|
||||
<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4">
|
||||
<h3 className="font-heading text-[var(--color-gold-bright)] text-lg font-bold mb-1">
|
||||
{world.name}
|
||||
</h3>
|
||||
<p className="text-[var(--color-text-primary)] text-sm leading-relaxed">
|
||||
{world.description}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Regions */}
|
||||
{world.regions?.length > 0 && (
|
||||
<div>
|
||||
<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
|
||||
🏔 Regions
|
||||
</h4>
|
||||
<div className="flex flex-col gap-1.5">
|
||||
{world.regions.map((r, i) => (
|
||||
<div key={i} className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-subtle)] px-3 py-2 text-sm text-[var(--color-text-primary)]">
|
||||
{r}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Landmarks */}
|
||||
{world.landmarks?.length > 0 && (
|
||||
<div>
|
||||
<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
|
||||
🏛 Landmarks
|
||||
</h4>
|
||||
<div className="flex flex-wrap gap-1.5">
|
||||
{world.landmarks.map((l, i) => (
|
||||
<span key={i} className="rounded-full bg-[var(--color-gold-glow)] text-[var(--color-gold-bright)] px-3 py-1 text-xs">
|
||||
{l}
|
||||
</span>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Conflicts */}
|
||||
{world.conflicts?.length > 0 && (
|
||||
<div>
|
||||
<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
|
||||
⚔ Conflicts
|
||||
</h4>
|
||||
<div className="flex flex-col gap-1.5">
|
||||
{world.conflicts.map((c, i) => (
|
||||
<div key={i} className="rounded-lg bg-[var(--color-bg-surface)] border-l-2 border-[var(--color-danger)] px-3 py-2 text-sm text-[var(--color-text-primary)]">
|
||||
{c}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Cultures */}
|
||||
{world.cultures?.length > 0 && (
|
||||
<div>
|
||||
<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
|
||||
👥 Cultures
|
||||
</h4>
|
||||
<div className="flex flex-wrap gap-1.5">
|
||||
{world.cultures.map((c, i) => (
|
||||
<span key={i} className="rounded-full bg-[var(--color-bg-surface)] border border-[var(--color-info)]/30 text-[var(--color-info)] px-3 py-1 text-xs">
|
||||
{c}
|
||||
</span>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user