feat: World Builder, Item Forge, Quest Designer + sidebar navigation

- World Builder: AI-generated worlds with regions, landmarks, conflicts, cultures
- Item Forge: AI magic item generator with rarity-colored headers, mechanical/lore sections
- Quest Designer: AI quest generator with step-through navigation, choices, twist, reward
- Sidebar now navigates to dedicated full-screen views for every tool
- Bento dashboard cards have 'Expand' buttons opening detail views
- Back arrow (←) in title bar returns to dashboard
- Dashboard grid expanded to 5 rows to accommodate Item Forge
- All three new tools also work in compact dashboard mode
- Full production build clean
This commit is contained in:
itsamejms
2026-06-28 22:50:50 +01:00
parent a44de0e4bb
commit ea827ff20e
5 changed files with 559 additions and 33 deletions
+21 -20
View File
@@ -11,6 +11,7 @@ import {
Sparkles,
Timer,
Calendar,
Wand2,
} from "lucide-react";
import { useState } from "react";
import { Dashboard } from "./components/Dashboard";
@@ -22,6 +23,9 @@ import { EncounterBuilder } from "./components/EncounterBuilder";
import { InitiativeTracker } from "./components/InitiativeTracker";
import { RandomTables } from "./components/RandomTables";
import { CalendarWidget } from "./components/CalendarWidget";
import { WorldBuilder } from "./components/WorldBuilder";
import { ItemForge } from "./components/ItemForge";
import { QuestDesigner } from "./components/QuestDesigner";
export type View =
| "dashboard"
@@ -35,11 +39,13 @@ export type View =
| "tables"
| "calendar"
| "quest"
| "items"
| "settings";
const navItems: { icon: typeof Map; label: string; view: View }[] = [
{ icon: Map, label: "World", view: "world" },
{ icon: User, label: "NPCs", view: "npcs" },
{ icon: Wand2, label: "Items", view: "items" },
{ icon: Swords, label: "Encounter", view: "encounter" },
{ icon: Dice5, label: "Dice", view: "dice" },
{ icon: ScrollText, label: "Session", view: "session" },
@@ -65,27 +71,11 @@ function renderView(view: View): React.ReactNode {
case "settings":
return <SettingsPanel />;
case "world":
return (
<div className="flex items-center justify-center h-full text-[var(--color-text-dim)]">
<div className="text-center">
<Map size={64} className="mx-auto mb-4 opacity-30" />
<p className="text-lg font-heading">World Map</p>
<p className="text-sm mt-2">Interactive map canvas coming soon</p>
<p className="text-xs mt-1 opacity-60">react-konva integration pending</p>
</div>
</div>
);
return <WorldBuilder />;
case "quest":
return (
<div className="flex items-center justify-center h-full text-[var(--color-text-dim)]">
<div className="text-center">
<Sparkles size={64} className="mx-auto mb-4 opacity-30" />
<p className="text-lg font-heading">Quest Designer</p>
<p className="text-sm mt-2">Branching flowchart coming soon</p>
<p className="text-xs mt-1 opacity-60">react-flow integration pending</p>
</div>
</div>
);
return <QuestDesigner />;
case "items":
return <ItemForge />;
case "sound":
return (
<div className="flex items-center justify-center h-full text-[var(--color-text-dim)]">
@@ -165,6 +155,17 @@ export default function App() {
>
<Sparkles size={18} />
</button>
<button
onClick={() => setView("quest")}
className={`w-10 h-10 rounded-lg flex items-center justify-center transition-colors cursor-pointer ${
view === "quest"
? "bg-[var(--color-bg-card)] text-[var(--color-gold-bright)]"
: "text-[var(--color-text-dim)] hover:text-[var(--color-text-secondary)] hover:bg-[var(--color-bg-card)]"
}`}
title="Quest Designer"
>
<Sparkles size={16} />
</button>
<button
onClick={() => setView("calendar")}
className={`w-10 h-10 rounded-lg flex items-center justify-center transition-colors cursor-pointer ${
+33 -12
View File
@@ -9,6 +9,7 @@ import {
Volume2,
Calendar,
Maximize2,
Wand2,
} from "lucide-react";
import { BentoCard } from "./BentoCard";
import type { View } from "../App";
@@ -19,17 +20,18 @@ interface DashboardProps {
export function Dashboard({ onNavigate }: DashboardProps) {
return (
<div className="grid grid-cols-4 grid-rows-4 gap-3 p-4 h-full bg-[var(--color-bg-deep)]">
<div className="grid grid-cols-4 grid-rows-5 gap-3 p-4 h-full bg-[var(--color-bg-deep)] overflow-y-auto">
{/* World Map — 2×2 */}
<BentoCard title="World Map" icon={<Map size={16} />} span="col-span-2 row-span-2">
<div className="flex flex-col items-center justify-center h-full text-[var(--color-text-dim)] text-sm gap-2">
<Map size={48} className="opacity-30" />
<p>Map canvas coming soon</p>
<BentoCard title="World Builder" icon={<Map size={16} />} span="col-span-2 row-span-2">
<div className="flex flex-col h-full">
<div className="flex-1 overflow-hidden">
<WorldBuilder />
</div>
<button
onClick={() => onNavigate("world")}
className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs flex items-center gap-1 cursor-pointer transition-colors"
className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs flex items-center justify-center gap-1 cursor-pointer transition-colors mt-1 pt-2 border-t border-[var(--color-border-subtle)]"
>
<Maximize2 size={12} /> Open full view
<Maximize2 size={12} /> Expand
</button>
</div>
</BentoCard>
@@ -96,14 +98,15 @@ export function Dashboard({ onNavigate }: DashboardProps) {
{/* Quest Designer — 2×1 */}
<BentoCard title="Quest Designer" icon={<Sparkles size={16} />} span="col-span-2 row-span-1">
<div className="flex flex-col items-center justify-center h-full text-[var(--color-text-dim)] text-sm gap-2">
<Sparkles size={32} className="opacity-30" />
<p>Quest flowchart coming soon</p>
<div className="flex flex-col h-full">
<div className="flex-1 overflow-hidden">
<QuestDesigner />
</div>
<button
onClick={() => onNavigate("quest")}
className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs flex items-center gap-1 cursor-pointer transition-colors"
className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs flex items-center justify-center gap-1 cursor-pointer transition-colors mt-1 pt-2 border-t border-[var(--color-border-subtle)]"
>
<Maximize2 size={12} /> Open
<Maximize2 size={12} /> Expand
</button>
</div>
</BentoCard>
@@ -160,6 +163,21 @@ export function Dashboard({ onNavigate }: DashboardProps) {
<p>Soundboard coming soon</p>
</div>
</BentoCard>
{/* Item Forge — 2×1 */}
<BentoCard title="Item Forge" icon={<Wand2 size={16} />} span="col-span-2 row-span-1">
<div className="flex flex-col h-full">
<div className="flex-1 overflow-hidden">
<ItemForge />
</div>
<button
onClick={() => onNavigate("items")}
className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs flex items-center justify-center gap-1 cursor-pointer transition-colors mt-1 pt-2 border-t border-[var(--color-border-subtle)]"
>
<Maximize2 size={12} /> Expand
</button>
</div>
</BentoCard>
</div>
);
}
@@ -172,3 +190,6 @@ import { EncounterBuilder } from "./EncounterBuilder";
import { InitiativeTracker } from "./InitiativeTracker";
import { RandomTables } from "./RandomTables";
import { CalendarWidget } from "./CalendarWidget";
import { WorldBuilder } from "./WorldBuilder";
import { QuestDesigner } from "./QuestDesigner";
import { ItemForge } from "./ItemForge";
+154
View File
@@ -0,0 +1,154 @@
import { useState } from "react";
import { invoke } from "@tauri-apps/api/core";
interface ItemResponse {
name: string;
rarity: string;
type: string;
description: string;
mechanical: string;
lore: string;
}
const RARITIES = ["Common", "Uncommon", "Rare", "Very Rare", "Legendary", "Artifact"];
const TYPES = ["Weapon", "Armor", "Potion", "Scroll", "Wondrous Item", "Ring", "Wand", "Staff"];
export function ItemForge() {
const [rarity, setRarity] = useState("Rare");
const [itemType, setItemType] = useState("Wondrous Item");
const [prompt, setPrompt] = useState("");
const [item, setItem] = useState<ItemResponse | null>(null);
const [loading, setLoading] = useState(false);
const [error, setError] = useState("");
async function generate() {
setLoading(true);
setError("");
setItem(null);
try {
const result = await invoke<string>("generate", {
req: {
prompt: `Create a D&D 5e magic item with the following specifications:
Rarity: ${rarity}
Type: ${itemType}
${prompt ? `Additional details: ${prompt}` : ""}
Provide the response as a JSON object with exactly these keys:
- "name": the item's evocative name
- "rarity": "${rarity}"
- "type": "${itemType}"
- "description": a vivid 2-3 sentence physical description
- "mechanical": the item's game mechanics (what it does, charges, etc.)
- "lore": a 1-2 sentence piece of lore or history about the item`,
system: "You are a creative D&D item designer. Always respond with valid JSON only.",
temperature: 0.85,
max_tokens: 500,
},
});
const jsonMatch = result.match(/\{[\s\S]*\}/);
if (jsonMatch) {
setItem(JSON.parse(jsonMatch[0]) as ItemResponse);
} else {
setError("LLM did not return valid JSON.\n" + result);
}
} catch (e) {
setError(String(e));
}
setLoading(false);
}
const rarityColor: Record<string, string> = {
Common: "var(--color-text-secondary)",
Uncommon: "#1eff00",
Rare: "#0070dd",
"Very Rare": "#a335ee",
Legendary: "#ff8000",
Artifact: "#e6cc80",
};
return (
<div className="flex flex-col gap-3">
<div className="grid grid-cols-2 gap-2">
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Rarity</label>
<select
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-xs cursor-pointer"
value={rarity}
onChange={(e) => setRarity(e.target.value)}
>
{RARITIES.map((r) => <option key={r} value={r}>{r}</option>)}
</select>
</div>
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Type</label>
<select
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-xs cursor-pointer"
value={itemType}
onChange={(e) => setItemType(e.target.value)}
>
{TYPES.map((t) => <option key={t} value={t}>{t}</option>)}
</select>
</div>
</div>
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">
Additional details (optional)
</label>
<input
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
value={prompt}
onChange={(e) => setPrompt(e.target.value)}
placeholder="e.g. a flame dagger that grants fire resistance..."
onKeyDown={(e) => e.key === "Enter" && generate()}
/>
</div>
<button
onClick={generate}
disabled={loading}
className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
>
{loading ? "⚔ Forging…" : "⚔ Forge Item"}
</button>
{error && (
<div className="rounded-lg bg-[var(--color-danger)]/10 border border-[var(--color-danger)]/30 p-3 text-[var(--color-danger)] text-xs">
{error}
</div>
)}
{item && (
<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4 flex flex-col gap-3">
<div className="flex items-start justify-between">
<div>
<h3 className="font-heading text-lg font-bold" style={{ color: rarityColor[item.rarity] || "var(--color-gold-bright)" }}>
{item.name}
</h3>
<div className="flex gap-2 text-xs text-[var(--color-text-dim)]">
<span>{item.rarity}</span>
<span></span>
<span>{item.type}</span>
</div>
</div>
</div>
<div>
<span className="text-[var(--color-text-secondary)] text-[10px] font-medium uppercase tracking-wider">Description</span>
<p className="text-[var(--color-text-primary)] text-sm mt-0.5 leading-relaxed">{item.description}</p>
</div>
<div className="rounded-lg bg-[var(--color-bg-deep)] border border-[var(--color-border-glass)] p-3">
<span className="text-[var(--color-gold-bright)] text-[10px] font-medium uppercase tracking-wider">Mechanics</span>
<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{item.mechanical}</p>
</div>
<div>
<span className="text-[var(--color-text-secondary)] text-[10px] font-medium uppercase tracking-wider">Lore</span>
<p className="text-[var(--color-text-secondary)] text-sm mt-0.5 italic">{item.lore}</p>
</div>
</div>
)}
</div>
);
}
+191
View File
@@ -0,0 +1,191 @@
import { useState } from "react";
import { invoke } from "@tauri-apps/api/core";
interface QuestStep {
title: string;
description: string;
choice?: string;
}
interface QuestResponse {
title: string;
hook: string;
steps: QuestStep[];
twist: string;
reward: string;
}
export function QuestDesigner() {
const [theme, setTheme] = useState("");
const [level, setLevel] = useState(5);
const [quest, setQuest] = useState<QuestResponse | null>(null);
const [currentStep, setCurrentStep] = useState(0);
const [loading, setLoading] = useState(false);
const [error, setError] = useState("");
async function generate() {
setLoading(true);
setError("");
setQuest(null);
setCurrentStep(0);
try {
const result = await invoke<string>("generate", {
req: {
prompt: `Design a D&D quest for level ${level} characters.
${theme ? `Theme: ${theme}` : ""}
Provide the response as a JSON object with exactly these keys:
- "title": a catchy quest name
- "hook": 1-2 sentences describing how the party gets involved
- "steps": an array of 3-5 quest steps, each with "title" and "description" (2-3 sentences each), and optionally "choice" (a meaningful decision the party faces)
- "twist": a surprise revelation or complication
- "reward": what the party gains on completion`,
system: "You are a creative D&D quest designer. Always respond with valid JSON only.",
temperature: 0.85,
max_tokens: 700,
},
});
const jsonMatch = result.match(/\{[\s\S]*\}/);
if (jsonMatch) {
setQuest(JSON.parse(jsonMatch[0]) as QuestResponse);
} else {
setError("LLM did not return valid JSON.\n" + result);
}
} catch (e) {
setError(String(e));
}
setLoading(false);
}
return (
<div className="flex flex-col gap-4">
<div className="flex flex-col gap-2">
<div className="grid grid-cols-3 gap-2">
<div className="col-span-2 flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Quest Theme</label>
<input
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
value={theme}
onChange={(e) => setTheme(e.target.value)}
placeholder="e.g. haunted forest, political intrigue, dragon's lair..."
onKeyDown={(e) => e.key === "Enter" && generate()}
/>
</div>
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Party Level</label>
<input
type="number"
min={1}
max={20}
value={level}
onChange={(e) => setLevel(parseInt(e.target.value) || 1)}
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm font-mono"
/>
</div>
</div>
<button
onClick={generate}
disabled={loading}
className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
>
{loading ? "✨ Designing…" : "✨ Design Quest"}
</button>
</div>
{error && (
<div className="rounded-lg bg-[var(--color-danger)]/10 border border-[var(--color-danger)]/30 p-3 text-[var(--color-danger)] text-xs">
{error}
</div>
)}
{quest && (
<div className="flex flex-col gap-3">
{/* Quest title & hook */}
<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4">
<h3 className="font-heading text-[var(--color-gold-bright)] text-lg font-bold mb-1">
{quest.title}
</h3>
<p className="text-[var(--color-text-secondary)] text-sm italic leading-relaxed">
{quest.hook}
</p>
</div>
{/* Steps - step-through view */}
{quest.steps?.length > 0 && (
<div>
<div className="flex items-center justify-between mb-2">
<h4 className="text-[var(--color-text-secondary)] text-xs font-medium">
Quest Steps
</h4>
<div className="flex gap-1">
{quest.steps.map((_, i) => (
<button
key={i}
onClick={() => setCurrentStep(i)}
className={`w-6 h-6 rounded-full text-[10px] font-mono flex items-center justify-center cursor-pointer transition-colors ${
i === currentStep
? "bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)]"
: i < currentStep
? "bg-[var(--color-success)]/20 text-[var(--color-success)]"
: "bg-[var(--color-bg-surface)] text-[var(--color-text-dim)] border border-[var(--color-border-subtle)]"
}`}
>
{i + 1}
</button>
))}
</div>
</div>
<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4">
<h5 className="text-[var(--color-text-primary)] text-sm font-semibold mb-1">
Step {currentStep + 1}: {quest.steps[currentStep].title}
</h5>
<p className="text-[var(--color-text-secondary)] text-sm leading-relaxed">
{quest.steps[currentStep].description}
</p>
{quest.steps[currentStep].choice && (
<div className="mt-2 rounded-lg bg-[var(--color-bg-deep)] border-l-2 border-[var(--color-gold-bright)] px-3 py-2">
<span className="text-[var(--color-gold-bright)] text-[10px] font-medium uppercase tracking-wider">Choice</span>
<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{quest.steps[currentStep].choice}</p>
</div>
)}
<div className="flex justify-between mt-3">
<button
onClick={() => setCurrentStep(Math.max(0, currentStep - 1))}
disabled={currentStep === 0}
className="text-[var(--color-text-dim)] hover:text-[var(--color-text-primary)] text-xs cursor-pointer disabled:opacity-30 disabled:cursor-default"
>
Previous
</button>
<button
onClick={() => setCurrentStep(Math.min(quest.steps.length - 1, currentStep + 1))}
disabled={currentStep === quest.steps.length - 1}
className="text-[var(--color-gold-bright)] hover:text-[var(--color-gold-muted)] text-xs cursor-pointer disabled:opacity-30 disabled:cursor-default"
>
Next
</button>
</div>
</div>
</div>
)}
{/* Twist */}
{quest.twist && (
<div className="rounded-lg border-l-2 border-[var(--color-danger)] bg-[var(--color-bg-surface)] px-4 py-3">
<span className="text-[var(--color-danger)] text-[10px] font-medium uppercase tracking-wider">Twist</span>
<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{quest.twist}</p>
</div>
)}
{/* Reward */}
{quest.reward && (
<div className="rounded-lg border-l-2 border-[var(--color-gold-bright)] bg-[var(--color-bg-surface)] px-4 py-3">
<span className="text-[var(--color-gold-bright)] text-[10px] font-medium uppercase tracking-wider">Reward</span>
<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{quest.reward}</p>
</div>
)}
</div>
)}
</div>
);
}
+159
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@@ -0,0 +1,159 @@
import { useState } from "react";
import { invoke } from "@tauri-apps/api/core";
interface WorldResponse {
name: string;
description: string;
regions: string[];
landmarks: string[];
conflicts: string[];
cultures: string[];
}
export function WorldBuilder() {
const [theme, setTheme] = useState("high fantasy");
const [world, setWorld] = useState<WorldResponse | null>(null);
const [loading, setLoading] = useState(false);
const [error, setError] = useState("");
async function generate() {
setLoading(true);
setError("");
setWorld(null);
try {
const result = await invoke<string>("generate", {
req: {
prompt: `Create a detailed fantasy world with the theme: "${theme}".
Provide the response as a JSON object with exactly these keys:
- "name": the world's name
- "description": a 2-3 sentence overview
- "regions": an array of 3-4 region names with brief descriptions
- "landmarks": an array of 2-3 notable landmarks
- "conflicts": an array of 2-3 major conflicts or tensions
- "cultures": an array of 2-3 distinct cultures or peoples`,
system: "You are a creative world-building DM. Always respond with valid JSON only.",
temperature: 0.9,
max_tokens: 600,
},
});
const jsonMatch = result.match(/\{[\s\S]*\}/);
if (jsonMatch) {
setWorld(JSON.parse(jsonMatch[0]) as WorldResponse);
} else {
setError("LLM did not return valid JSON.\n" + result);
}
} catch (e) {
setError(String(e));
}
setLoading(false);
}
return (
<div className="flex flex-col gap-4">
<div className="flex flex-col gap-2">
<label className="text-[var(--color-text-secondary)] text-xs font-medium">
World Theme
</label>
<input
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
value={theme}
onChange={(e) => setTheme(e.target.value)}
placeholder="e.g. high fantasy, dark post-apocalyptic, steampunk..."
onKeyDown={(e) => e.key === "Enter" && generate()}
/>
<button
onClick={generate}
disabled={loading}
className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
>
{loading ? "✨ Generating…" : "✨ Generate World"}
</button>
</div>
{error && (
<div className="rounded-lg bg-[var(--color-danger)]/10 border border-[var(--color-danger)]/30 p-3 text-[var(--color-danger)] text-xs overflow-x-auto">
{error}
</div>
)}
{world && (
<div className="flex flex-col gap-3">
{/* World name and description */}
<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4">
<h3 className="font-heading text-[var(--color-gold-bright)] text-lg font-bold mb-1">
{world.name}
</h3>
<p className="text-[var(--color-text-primary)] text-sm leading-relaxed">
{world.description}
</p>
</div>
{/* Regions */}
{world.regions?.length > 0 && (
<div>
<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
🏔 Regions
</h4>
<div className="flex flex-col gap-1.5">
{world.regions.map((r, i) => (
<div key={i} className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-subtle)] px-3 py-2 text-sm text-[var(--color-text-primary)]">
{r}
</div>
))}
</div>
</div>
)}
{/* Landmarks */}
{world.landmarks?.length > 0 && (
<div>
<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
🏛 Landmarks
</h4>
<div className="flex flex-wrap gap-1.5">
{world.landmarks.map((l, i) => (
<span key={i} className="rounded-full bg-[var(--color-gold-glow)] text-[var(--color-gold-bright)] px-3 py-1 text-xs">
{l}
</span>
))}
</div>
</div>
)}
{/* Conflicts */}
{world.conflicts?.length > 0 && (
<div>
<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
Conflicts
</h4>
<div className="flex flex-col gap-1.5">
{world.conflicts.map((c, i) => (
<div key={i} className="rounded-lg bg-[var(--color-bg-surface)] border-l-2 border-[var(--color-danger)] px-3 py-2 text-sm text-[var(--color-text-primary)]">
{c}
</div>
))}
</div>
</div>
)}
{/* Cultures */}
{world.cultures?.length > 0 && (
<div>
<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
👥 Cultures
</h4>
<div className="flex flex-wrap gap-1.5">
{world.cultures.map((c, i) => (
<span key={i} className="rounded-full bg-[var(--color-bg-surface)] border border-[var(--color-info)]/30 text-[var(--color-info)] px-3 py-1 text-xs">
{c}
</span>
))}
</div>
</div>
)}
</div>
)}
</div>
);
}