feat: World Builder, Item Forge, Quest Designer + sidebar navigation
- World Builder: AI-generated worlds with regions, landmarks, conflicts, cultures - Item Forge: AI magic item generator with rarity-colored headers, mechanical/lore sections - Quest Designer: AI quest generator with step-through navigation, choices, twist, reward - Sidebar now navigates to dedicated full-screen views for every tool - Bento dashboard cards have 'Expand' buttons opening detail views - Back arrow (←) in title bar returns to dashboard - Dashboard grid expanded to 5 rows to accommodate Item Forge - All three new tools also work in compact dashboard mode - Full production build clean
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import { useState } from "react";
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import { invoke } from "@tauri-apps/api/core";
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interface WorldResponse {
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name: string;
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description: string;
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regions: string[];
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landmarks: string[];
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conflicts: string[];
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cultures: string[];
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}
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export function WorldBuilder() {
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const [theme, setTheme] = useState("high fantasy");
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const [world, setWorld] = useState<WorldResponse | null>(null);
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const [loading, setLoading] = useState(false);
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const [error, setError] = useState("");
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async function generate() {
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setLoading(true);
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setError("");
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setWorld(null);
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try {
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const result = await invoke<string>("generate", {
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req: {
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prompt: `Create a detailed fantasy world with the theme: "${theme}".
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Provide the response as a JSON object with exactly these keys:
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- "name": the world's name
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- "description": a 2-3 sentence overview
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- "regions": an array of 3-4 region names with brief descriptions
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- "landmarks": an array of 2-3 notable landmarks
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- "conflicts": an array of 2-3 major conflicts or tensions
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- "cultures": an array of 2-3 distinct cultures or peoples`,
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system: "You are a creative world-building DM. Always respond with valid JSON only.",
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temperature: 0.9,
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max_tokens: 600,
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},
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});
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const jsonMatch = result.match(/\{[\s\S]*\}/);
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if (jsonMatch) {
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setWorld(JSON.parse(jsonMatch[0]) as WorldResponse);
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} else {
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setError("LLM did not return valid JSON.\n" + result);
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}
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} catch (e) {
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setError(String(e));
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}
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setLoading(false);
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}
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return (
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<div className="flex flex-col gap-4">
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<div className="flex flex-col gap-2">
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<label className="text-[var(--color-text-secondary)] text-xs font-medium">
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World Theme
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</label>
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<input
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className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
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value={theme}
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onChange={(e) => setTheme(e.target.value)}
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placeholder="e.g. high fantasy, dark post-apocalyptic, steampunk..."
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onKeyDown={(e) => e.key === "Enter" && generate()}
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/>
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<button
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onClick={generate}
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disabled={loading}
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className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
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>
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{loading ? "✨ Generating…" : "✨ Generate World"}
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</button>
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</div>
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{error && (
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<div className="rounded-lg bg-[var(--color-danger)]/10 border border-[var(--color-danger)]/30 p-3 text-[var(--color-danger)] text-xs overflow-x-auto">
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{error}
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</div>
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)}
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{world && (
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<div className="flex flex-col gap-3">
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{/* World name and description */}
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<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4">
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<h3 className="font-heading text-[var(--color-gold-bright)] text-lg font-bold mb-1">
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{world.name}
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</h3>
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<p className="text-[var(--color-text-primary)] text-sm leading-relaxed">
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{world.description}
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</p>
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</div>
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{/* Regions */}
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{world.regions?.length > 0 && (
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<div>
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<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
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🏔 Regions
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</h4>
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<div className="flex flex-col gap-1.5">
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{world.regions.map((r, i) => (
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<div key={i} className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-subtle)] px-3 py-2 text-sm text-[var(--color-text-primary)]">
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{r}
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</div>
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))}
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</div>
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</div>
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)}
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{/* Landmarks */}
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{world.landmarks?.length > 0 && (
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<div>
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<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
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🏛 Landmarks
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</h4>
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<div className="flex flex-wrap gap-1.5">
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{world.landmarks.map((l, i) => (
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<span key={i} className="rounded-full bg-[var(--color-gold-glow)] text-[var(--color-gold-bright)] px-3 py-1 text-xs">
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{l}
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</span>
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))}
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</div>
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</div>
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)}
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{/* Conflicts */}
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{world.conflicts?.length > 0 && (
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<div>
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<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
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⚔ Conflicts
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</h4>
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<div className="flex flex-col gap-1.5">
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{world.conflicts.map((c, i) => (
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<div key={i} className="rounded-lg bg-[var(--color-bg-surface)] border-l-2 border-[var(--color-danger)] px-3 py-2 text-sm text-[var(--color-text-primary)]">
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{c}
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</div>
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))}
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</div>
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</div>
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)}
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{/* Cultures */}
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{world.cultures?.length > 0 && (
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<div>
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<h4 className="text-[var(--color-text-secondary)] text-xs font-medium mb-1.5">
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👥 Cultures
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</h4>
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<div className="flex flex-wrap gap-1.5">
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{world.cultures.map((c, i) => (
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<span key={i} className="rounded-full bg-[var(--color-bg-surface)] border border-[var(--color-info)]/30 text-[var(--color-info)] px-3 py-1 text-xs">
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{c}
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</span>
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))}
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</div>
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</div>
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)}
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</div>
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)}
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</div>
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);
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}
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