feat: World Builder, Item Forge, Quest Designer + sidebar navigation

- World Builder: AI-generated worlds with regions, landmarks, conflicts, cultures
- Item Forge: AI magic item generator with rarity-colored headers, mechanical/lore sections
- Quest Designer: AI quest generator with step-through navigation, choices, twist, reward
- Sidebar now navigates to dedicated full-screen views for every tool
- Bento dashboard cards have 'Expand' buttons opening detail views
- Back arrow (←) in title bar returns to dashboard
- Dashboard grid expanded to 5 rows to accommodate Item Forge
- All three new tools also work in compact dashboard mode
- Full production build clean
This commit is contained in:
itsamejms
2026-06-28 22:50:50 +01:00
parent a44de0e4bb
commit ea827ff20e
5 changed files with 559 additions and 33 deletions
+154
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import { useState } from "react";
import { invoke } from "@tauri-apps/api/core";
interface ItemResponse {
name: string;
rarity: string;
type: string;
description: string;
mechanical: string;
lore: string;
}
const RARITIES = ["Common", "Uncommon", "Rare", "Very Rare", "Legendary", "Artifact"];
const TYPES = ["Weapon", "Armor", "Potion", "Scroll", "Wondrous Item", "Ring", "Wand", "Staff"];
export function ItemForge() {
const [rarity, setRarity] = useState("Rare");
const [itemType, setItemType] = useState("Wondrous Item");
const [prompt, setPrompt] = useState("");
const [item, setItem] = useState<ItemResponse | null>(null);
const [loading, setLoading] = useState(false);
const [error, setError] = useState("");
async function generate() {
setLoading(true);
setError("");
setItem(null);
try {
const result = await invoke<string>("generate", {
req: {
prompt: `Create a D&D 5e magic item with the following specifications:
Rarity: ${rarity}
Type: ${itemType}
${prompt ? `Additional details: ${prompt}` : ""}
Provide the response as a JSON object with exactly these keys:
- "name": the item's evocative name
- "rarity": "${rarity}"
- "type": "${itemType}"
- "description": a vivid 2-3 sentence physical description
- "mechanical": the item's game mechanics (what it does, charges, etc.)
- "lore": a 1-2 sentence piece of lore or history about the item`,
system: "You are a creative D&D item designer. Always respond with valid JSON only.",
temperature: 0.85,
max_tokens: 500,
},
});
const jsonMatch = result.match(/\{[\s\S]*\}/);
if (jsonMatch) {
setItem(JSON.parse(jsonMatch[0]) as ItemResponse);
} else {
setError("LLM did not return valid JSON.\n" + result);
}
} catch (e) {
setError(String(e));
}
setLoading(false);
}
const rarityColor: Record<string, string> = {
Common: "var(--color-text-secondary)",
Uncommon: "#1eff00",
Rare: "#0070dd",
"Very Rare": "#a335ee",
Legendary: "#ff8000",
Artifact: "#e6cc80",
};
return (
<div className="flex flex-col gap-3">
<div className="grid grid-cols-2 gap-2">
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Rarity</label>
<select
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-xs cursor-pointer"
value={rarity}
onChange={(e) => setRarity(e.target.value)}
>
{RARITIES.map((r) => <option key={r} value={r}>{r}</option>)}
</select>
</div>
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">Type</label>
<select
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-1.5 text-[var(--color-text-primary)] focus:outline-none focus:border-[var(--color-gold-bright)] text-xs cursor-pointer"
value={itemType}
onChange={(e) => setItemType(e.target.value)}
>
{TYPES.map((t) => <option key={t} value={t}>{t}</option>)}
</select>
</div>
</div>
<div className="flex flex-col gap-1">
<label className="text-[var(--color-text-secondary)] text-[10px] font-medium">
Additional details (optional)
</label>
<input
className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] px-3 py-2 text-[var(--color-text-primary)] placeholder-[var(--color-text-dim)] focus:outline-none focus:border-[var(--color-gold-bright)] text-sm"
value={prompt}
onChange={(e) => setPrompt(e.target.value)}
placeholder="e.g. a flame dagger that grants fire resistance..."
onKeyDown={(e) => e.key === "Enter" && generate()}
/>
</div>
<button
onClick={generate}
disabled={loading}
className="rounded-lg bg-[var(--color-gold-bright)] text-[var(--color-bg-deep)] px-4 py-2 text-sm font-semibold hover:bg-[var(--color-gold-muted)] transition-colors cursor-pointer disabled:opacity-50"
>
{loading ? "⚔ Forging…" : "⚔ Forge Item"}
</button>
{error && (
<div className="rounded-lg bg-[var(--color-danger)]/10 border border-[var(--color-danger)]/30 p-3 text-[var(--color-danger)] text-xs">
{error}
</div>
)}
{item && (
<div className="rounded-lg bg-[var(--color-bg-surface)] border border-[var(--color-border-glass)] p-4 flex flex-col gap-3">
<div className="flex items-start justify-between">
<div>
<h3 className="font-heading text-lg font-bold" style={{ color: rarityColor[item.rarity] || "var(--color-gold-bright)" }}>
{item.name}
</h3>
<div className="flex gap-2 text-xs text-[var(--color-text-dim)]">
<span>{item.rarity}</span>
<span></span>
<span>{item.type}</span>
</div>
</div>
</div>
<div>
<span className="text-[var(--color-text-secondary)] text-[10px] font-medium uppercase tracking-wider">Description</span>
<p className="text-[var(--color-text-primary)] text-sm mt-0.5 leading-relaxed">{item.description}</p>
</div>
<div className="rounded-lg bg-[var(--color-bg-deep)] border border-[var(--color-border-glass)] p-3">
<span className="text-[var(--color-gold-bright)] text-[10px] font-medium uppercase tracking-wider">Mechanics</span>
<p className="text-[var(--color-text-primary)] text-sm mt-0.5">{item.mechanical}</p>
</div>
<div>
<span className="text-[var(--color-text-secondary)] text-[10px] font-medium uppercase tracking-wider">Lore</span>
<p className="text-[var(--color-text-secondary)] text-sm mt-0.5 italic">{item.lore}</p>
</div>
</div>
)}
</div>
);
}