docs: fix stale image-gen refs, Node prereq, version sync; drop dead icons.svg
- README: image gen is sd-server (cross-platform), not macOS/Ollama; Node 23.6+ note for self-checks; prefs store row in the data table. - plan.md: superseded banners on the Ollama image-gen sections. - gitea-release.sh: syncs Cargo.toml too; bumped to 0.1.3 to match. - public/icons.svg: unreferenced — favicon.svg is the icon.
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@@ -18,7 +18,7 @@ into **Session** (live) and **World** (prep) tools:
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- **NPC Generator** — portraits, personality, goals, stat blocks
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- **Quest Designer** — multi-step quests with twists and reward breakdown
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- **Item Forge** — magic items with art and structured mechanics
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- **Image Generator** — portraits, maps, scene art (macOS, via Ollama)
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- **Image Generator** — portraits, maps, scene art (cross-platform, via stable-diffusion.cpp)
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- **Session Logger** — Markdown notes, multiple sessions, streaming AI summary
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- **Soundboard** — synthesized ambience/SFX with one-click scenes
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- **World Builder** — generated regions, landmarks, a draggable-pin map
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@@ -34,7 +34,7 @@ persistent state round it out — reload loses nothing.
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### Prerequisites
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- **Rust** + **Cargo** — https://rustup.rs
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- **Node.js** 20+ — https://nodejs.org
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- **Node.js** 20+ (23.6+ to run the `npm run check` self-checks) — https://nodejs.org
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- **[Ollama](https://ollama.com)** running locally (default `http://localhost:11434`)
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### Install & run
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@@ -66,7 +66,8 @@ All campaign data stays on disk under your OS app-data dir (default
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| File | Contents |
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|------|----------|
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| `lore.db` | RAG chunks + embeddings (SQLite) |
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| `dm-pal-prefs.json` | App prefs — data-dir setting + LLM config incl. API key (stored locally, one level above `dm-toolkit/`) |
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| `lore/lore.db` | RAG chunks + embeddings (SQLite) |
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| `generations.db` | History of every generated NPC/encounter/item/quest/… |
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| `images/` | Cached generated PNGs, keyed by prompt hash |
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| `dm-pal-state.json` | UI state (initiative, dice history, calendar events, …) |
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